Wednesday, April 26, 2023

Books of 2023: Quarter 1

 


 At first I felt a little disappointed having apparently only finished three books over the first three months of the year, but I guess, that could also be attributed to the sheer amount of comics I've been reading, too, as well as not really reading a whole lot outside my lunch hour. I'm going to try to get more actual books read like I used to but, well based on how much reading I did in April, it probably won't be a big change.


The Final Girl Support Group by Grady Hendrix

 


They've watched friends and family slaughtered by crazed lunatics, been stalked on school campuses and camp grounds, and in the end they killed the monster. They're nicknamed "Final Girl"s by the public as they are taken on tour to recount their horrors and movies are made of their ordeals. But what happens after the terror fades and the public loses interest in their harrowing tales? Lynnette Tarkington is one such "Final Girl," having witnessed the brutal murder of her family by an axe-wielding Santa Claus. Together with other Final Girls, they meet in a small, secretive support group out of the public eye. Then, one of their own is killed, the others are attacked, and Lynnette discovers someone has targeted their group. Because if being a Final Girl means one thing, it's that the past never stays dead, and the monsters always come back for you. Being a Final Girls though also means that you never stop fighting, because, after all, you're the one that survived.

It's been a while since I've been as excited to read a new book (probably also because it's been a while since I've actually read a new book by an author I'd never read before). So, I don't remember when I heard about this book, but once the paperback was released, I remember searching Barnes and Nobles a couple times last year until I finally found it. Then it sat with my other "To Be Read" books as I spent the last part of 2022 reading comic books, refreshing myself with the "Fables" storyline mostly. Eventually, I got around to it, and it did not disappoint.

Taking the slasher films from the 1980s and 1990s (Halloween, Friday the 13th, Scream, Nightmare on Elm Street) as well as real-life events, the book focuses on the women that survive and how they've each dealt with the trauma. There's also an interesting bit comparing those types of killings to the mass shootings experienced in modern society. The story provides a compelling mystery about who might be the one stalking the women this time, especially combined with Lynnette's hyper-vigilance and paranoia and suspicions. It is Lynnette's mental condition that keeps the story moving at a fast pace as it forces her to be over-alert and aware, keeping the reader "right there," in the moment, even when she is simply recalling information from the past. A great read for a horror reader, especially one that's a fan of the Slasher genre.


Happy Go Lucky
by David Sedaris


So much has happened over the last couple of years: the Biden/Trump election, the COVID-19 pandemic and lockdowns which followed, the fracturing of America, school shootings, severe storms and hurricanes and the destruction of homes - down to the more personal matters like fights over face-masks, aging and the changes that follow all the way to the death of family members. To all of this David Sedaris returns with his witty storytelling and observations to comment on all of it.

David Sedaris brings his witty (and, at times, dark) but always very real observational humor to the post-pandemic age, remarking on the pandemic, gun culture in America, and the Biden/Trump elections and presidencies. In his own life, he talks about the last days of his father's life until his passing, and its impact on the rest of the Sedaris family, and on life in lockdown without his usual touring and readings. If you've never read any of Sedaris' work (or any other sort of humor memoir) it's someone telling you a story about one thing but inserting little jabs or tangents here and there so you're not just listening to someone explain one thing but giving it to you with their own insights and even other other relevant stories mixed in. It's these jokes and connections that keep the story moving and kept my attention, and always with at least a small grin or smirk on my face - especially when reading comments similar to ones I've said aloud, much to the disappointment of those around me. Compared to the Sedaris' Calypso I'd say this one perhaps didn't get as dark as some of the stories in that book but perhaps that's because I just happened to live through much of the same time period as he talks about in this book.


The Library at Mount Char by Scott Hawkins

 


Carolyn and her "siblings" used to be Americans, enjoying what all American kids enjoy, like basketball games and cookouts. When their parents are killed as collateral damage in a failed assassination attempt against a man who may or may not be God, the children are adopted by the mysterious man and taken into his realm, The Library. There, they are raised and trained as Librarians, each one selected to study a particular collection of tomes that make up a portion of their new Father's power and knowledge. Now their father is missing and someone has shut them all out of The Library seeking to take its power and knowledge for themselves. Steve is just a normal guy looking to enjoy a beer when Carolyn approaches him with a not-so-legal job offer and a duffel bag full of cash. He is then pulled into an adventure involving supernatural forces, a pair of lions, the President of the United States, and a killer in a blood-stained tutu.

I guess, if I had to guess, this story would fall under "speculative fiction" as it imagines a version of "God" that has a sort-of absolute power within our universe as well as seeks to train apprentices. I'm really not sure how else to describe it (it took me forever just to figure out how to write that short teaser). The story itself is wild (as it should be when it involves a man who could be God), featuring a unique cast of characters from Carolyn's siblings (each with their own quirks like Michael who relates more to animals than humans thanks to his studies), to a pair of lions named after bombs, and even beings who are only named and not shown, such as a sentient iceberg.

The story itself jumps around in time, going from present-day back to proving background stories for the main characters such as the training Carolyn and her siblings endured. Though backstory scenes tend to take me out of the flow of the story, these are really well done, providing not only the necessary information to understand the present but also gives it with that little extra that adds to the entertainment. One critique I read in regards to this book is the shift the story takes roughly halfway though, as if it could be split into two separate stories. While somewhat true, doing so, I think, would do a disservice to the story as a whole: selecting a new god isn't easy, nor is becoming one, so it's important to see not only how one attains god-hood but also how hard it is to adjust once one gets it.

 

The Magic Order #3 by Mark Millar

 


The Magic Order exists simply to protect humanity from the monsters that once ruled the world using their magical abilities to keep those creatures at bay. As powerful as any member may be, they are NOT allowed to use their powers for their own personal gain. As the head of The Magic Order, when one of their own is accused of breaching this rule, Cordelia Moonstone sets out to Asia to investigate the matter.

Another great story from Mark Millar, this one an urban fantasy story of magic users in modern days. Just to get it out of the way, I like the artwork. As I've said in many other comic/graphic novel reviews, I'm not an artist, I know nothing about art despite having taken one drawing class in college so I'm not one to judge artwork except to say, "I like it." But back to the story. Along with the main story of Cordelia investigating a rumor that a wizard is breaking one of their most sacred rules, there are also two other side stories going on simultaneously. One of those is the former head of The Magic Order, Leonard Moonstone, seeking out his wife-in-hiding to inform her of their son's death (see Volume 1). The other is one of their own following his intuition regarding Cordelia's niece's return from the dead and her growing powers which rival full members of The Magic Order.

The story's overall theme this time focuses on the personal gain of the magicians themselves. As a rule, they aren't allowed to use magic for their own gain, resorting to some living worse off than others though their powers should allow otherwise. In this collection, we see some within The Magic Order aren't quite following those rules, as well as the consequences for breaking the rules.

Another of my favorite things about this series (which I probably mentioned before) is the magic. Yes, I know it's a book about magicians so of course there is going to be magic. Yet, in many other stories and shows and movies, when it comes time for the final duel, the combatants are just slinging "magical light" at each other. "The Magic Order" says "fuck that" as the magicians use actual spells on each other such as one that splits a man in half and other that literally "unbirths" you.


Batman Vs Bigby! A Wolf in Gotham by Bill Willingham

 


Mauled corpses, victims of a great beast, lie scattered throughout Gotham City. The Dark Knight detective, Batman, is on the prowl in search of a monster, while Bigby Wolf, the Big Bad Wolf of fable and legend lurks right behind. Meanwhile, a hidden villain searches the city for a rare and valuable book of great power. The two heroes will need to work together to put an end to the villain's scheme to harness a power never before seen in Gotham.

A while back, DC Comics acquired Vertigo Comics which published the Fables comics series (you know, the one I spent the last part of last year reading). I'm guessing not wanting to waste their new acquisition, DC decided to have a crossover event between the two detectives, Batman and Bigby Wolf. Not knowing a lot about the Batman timeline, I can only say the story at least takes place after Fables 151 (not sure about the new issues being released now). It's just your basic "stop the bad guy, find the artifact" caper story, though I did enjoy the Big Bad Evil Guy twist at the end. The only fault I could find (being petty) is that I understood everyone saying, "Batman with prep time beats everyone" but no way does he survive going toe-to-toe with Bigby, The Big Bad Wolf, Sheriff of Fabletown, Son of the North Wind, God of Wolves.


As mentioned previously, I started again with comic books last year and decided to add them into my reviews. Just so I have something to write about (because comics are simply short chapters of a whole), and to see if I'm even interested in the series (because comics are also expensive), I typically give them the "3 issue" rule - kind of like the "3 chapter" or "3 episode" rule where you give whatever piece of media you're consuming three chances to hook you in. There have been several that I got through one or two issues and just lost interest so I won't be including those here. I guess just for some sort of order, I'll include them by those that have either finished or at least the current arc is finished, then the ones that are still going.


COMPLETED:

White Savior (Vol #1-4) by Eric Nguyen and Scott Burman


Todd Parker is simply an average guy trying to chase down a pickpocket when he is sent back in time to feudal Japan, the age of shoguns and samurai. More specifically, though, to the time his grandfather told him stories about - the moment when clan put their trust in an American captain, believing him to lead them to victory against their rival clan as their White Savior only to be instead lead to their deaths. Todd will need to team up with the thief (who also happened to be transported from the present as well) to save the villagers from, well, from themselves. A fun play on the "White Savior" trope, this comic was just a fun, satirical ride from start to finish. Beside Todd simply trying to survive in a time he knows nothing about and is really not prepared for, I really like the meta-editor notes sprinkled throughout the story, typically just boxes of text with humorous comments about either the situation or even the comic book itself.


Eight Billion Genies (Vol #1-8) by Charles Soule and Ryan Browne

The bartender recounts the life he spent as a human in the search for the perfect wish. More information on the nature of the genies and their relationship with humanity if given. And, finally, it all comes down to the final two wishes left on Earth that will decide the fate of the planet. This was such an interesting and fun ride on just the simple idea of "what if everyone on the planet was given one wish?" I'm really glad I started on this series late (picked up the first five issues at once) or it would've been agony constantly waiting for each issues to be released. I really liked this idea and especially the creative ways the genies were used later on in the story. Of course, almost everyone who uses their wish at the beginning is typically going to burn it on something that gives them some sort of instant gratification but it's the ones that hold onto their wishes with a plan in mind that are the most dangerous and to be watched and wary of.


I Hate Fairyland (Vol #1-5) by Skottie Young

Gert, along with her traveling companions conclude their trek through what passes as Fairyland's version of an underworld - traversing a labyrinth, being eaten alive, completing side quests - and have finally arrived in Fairyland proper only to find that not only is their ultra-rich financer's son already back from his trip to Fairyland but also that he no longer wants to open a Fairyland theme-park. So, once again, Gert is out of luck and stranded in Fairyland, though this time not as an invited guest. A great series with a bunch of over-the-top characters and equally over-the-top violence, it's been a fun return to Fairyland especially after Gert's initial escape from Fairyland as a child.


Art Brut (Vol #1-4) by W. Maxwell Prince and Martin Morazzo and Mat Lopes

When patrons discover the Mona Lisa now winking back at them, the Bureau of Artistic Integrity - a government agency tasked with investigating art-related anomalies - is called to investigate. For this particular case, however, they'll need to bring in the Dreampainter, Art Brut. Although he may appear insane, it's actually because he's one of the few who has traveled into "The World Behind the Canvas" where, just one the otherside of the painting, the world captured by the artist feels even more real and alive compared to our own. Along with the director of the BAI, Art Brut sets out against a mysterious artistic cabal not only able to influence the world with their art but whose very symbol can cause illness, madness to the point that its viewers take their own lives, or those of others. An interesting premise (if you can't tell by now, I'm a sucker for a lot of the weird stuff) with unique characters thoughout. This first part appears to have wrapped up, though I also haven't heard anything yet about another story arc, or even another issue, being planned.


Killchella (Vol #1-4) by Mario Candelaria

A reclusive popstar sends a mysterious song to her followers, one that subtly urges them to kill someone before her return to the public eye at a music festival. At the same time, a group of friends set out to the concert, unbeknownst to them what is really going on. This one I'm pretty sure completed after the four-issue run. I was intrigued by the idea of a sort-of cult leader using social media to not only gain followers but also lead them to killing someone as a way to show their love and loyalty. Unfortunately (and I'm not sure if it was intentional or because the writer was constrained to just four issues) the ending was lackluster - one of those where though the main villain is gone a potential acolyte has taken up the mantle to lead the followers who are still out in the world. I don't know, maybe it's just that I don't like those types of endings, even in these horror-type stories which a writer can use to set up future sequels. I'd just rather have it wrap up a lot neater.


All Against All (Vol #1-5) by Alex Paknadel


In the far future, a race of ever-adapting aliens known as "The Operators" seek out different species and take their best traits to improve their own civilizations by spicing together new organic exo-suits from the collected materials. At the edge of their ever expanding empire is a war that has momentarily stalled. Seeking further enhancements in orbit above a dead Earth, they've replicated not only the ancient habitat but the savage creatures that once thrived there. In their haste to secure new material for their bodies, they'll severely underestimate one apex predator in particular - a dire mistake for everyone on board. One of the few sci-fi stories I've picked up, but I liked it for the idea (an idea which Reddit Writing Prompts also seems to love): that there is simply something special about humans. Called "Helpless" by his captors, the lone surviving human is viewed more as a curiosity or trinket than something dangerous. However, once the Operators enter the chamber they find for themselves how dangerous Helpless can be.


Briar (Vol #1-4) by Christoper Cantwell

A re-imagining of the classic "Sleeping Beauty" tale with the twist that Prince Charming decided NOT to wake Briar with his kiss but instead simply took the kingdom through marriage. Briar awakens far, far into the future - her kingdom already in ruins and nearly forgotten - by the chance kiss of a plunderer who happened to be scavenging the area. Briar must now survive in a ruthless new world. After "Fables" I'm sort of a sucker for Re-imagined Fairytales, especially when they're set in a grittier, darker new reality. I was hooked from the first couple of pages, seeing Briar's corpse-like body re-animated and seeing her sort-of new self (I mean she was a teenager when she pricked her finger and fell asleep) navigating this new world.


Inferno Girl Red (Vol #1-3) by Eric D'Urso and Matt Groom


Attending a new school can be hard when you're the new kid in a school designed to challenge even the most outstanding of students, but life gets even harder for Cassia Costa when the school and part of the surrounding city are taken hostage by an evil shadow organization. Cassia finds herself thrust into the fray when a mysterious amulet attaches itself to her, transforming her into the missing hero, Inferno Girl Red. With her new powers and some help from those around her, she'll work to save the city. Apparently part of another, ongoing superhero universe (not DC or Marvel), I picked up the first volume because it was a new superhero story that I didn't need to know a whole bunch of previous lore to understand. I stuck with it because of how reluctant Cassia appeared to be when assuming the new role as the city's guardian. But then she took up the mantle pretty quickly after that, which I guess is bound to happen when the bad guy threatens your family and friends. Anyway, the first arc is wrapped up in three volumes, though I'm not sure if I'm going to continue when the new ones are released.


 Least We Can Do (Vol #1-6) by Iolanda Zanfardino

The first arc wraps up with Uriel not only being finally able to harness the power of her Medium but also confessing her love to Samael whom she became infatuated with earlier in the series despite their rocky start. The rebels manage to strike a defiant blow against the evil empire with the theft of a trunk of Medium as well as the disarming of one of their top fighters. As interesting as I was in the magic system, I don't think I'm going to continue with this one as I definitely feel like it's a story I've heard many times before (and my weekly comic book purchases are starting to get a little pricey).


 Ongoing:

Nemesis (Vol #1-4) by Mark Millar


Nemesis returns in a rebooted version (or perhaps just a new version donning the signature white suit and cowl?) set on driving the city into chaos and taking revenge on the police officers who put his parents behind bars or in the ground. After how successful the original comic run was, Mark Millar decided to bring back the character for a new story. If you don't know, Nemesis is basically an evil version of DC's Batman - a normal man trained physically and mentally to the limits a human body can reach and armed with numerous gadgets and weapons. I really enjoyed the original, and this one is just as good, perhaps even surpassing it.


Night Club (Vol #1-4) by Mark Millar

What would you do if you suddenly became a vampire? That's exactly what happened to Danny Garcia after a stunt accident nearly kills him. After an initial training period, Danny convinces his two high-school friends into making the change too. Together, they'll begin to seek fame with viral videos of their stunts and actions, though the reality of the new world they've become a part of is about to make itself known. Anther new series from Mark Millar, I'll admit one of the biggest reasons I picked up this series was because of the Millar's name as well as the $1.99 cover price as most Marvel and DC titles are sold around $3.99-$5.99 per issue. So far, I like these teenage characters and the antics they get up to with their new powers because, well, of course they would. Millar has just introduced what could be the antagonist in the last issue so I'm still not sure where this whole thing is headed but it was mentioned early on that there are different vampire factions, so perhaps some sort of vampire war?


Dead Boy Detectives (Vol #1-4) by Pornsak Pichetshote

Edwin and Charles are ghosts, solving mysteries a living person wouldn't be able to solve. When the two discover a group of ghosts of Thai descent being haunted by their own monster, they find there is still much for them to learn about the world of ghosts. I vaguely remember the Dead Boy Detectives being connected to the magician Timothy Hunter who was also sort-of connected to The Sandman Universe, so that's why I've been picking these up. I relly like that the story is exploring different cultures' perspectives on ghosts and not just the western views I'm used to seeing.


Hell to Pay (Vol #1-4) by Charles Soule

The Shrouded College offers the desperate a second chance, teaching their pupils all manner of magic and occult knowledge in exchange for a steep price. Maia and Sebastian are two such students tasked with repaying the College by collecting all 666 demonic qurrakh, coins from Hell which a mortal can exchange with a demon for a wish. Believing their payment nearly complete, the two instead discover the unimaginable - the 666 coins aren't the only ones brought to Earth. The two must now set out to find wherever these coins are coming from, collect them all, and stop whoever is transporting them to Earth. An entertaining series with a lot of potential, and I'm serious about that last remark. At the end of each issue so far, the creators have expressed their plans for not only this arc (based around the sin of greed) but additional arcs revolving around the other seven sins as well as the Shrouded College itself.


Damn Them All (Vol #1-6) by Simon Spurrier and Charlie Adlard


Elle "Bloody El" Hawthorne, having successfully solved the mystery of not only who has been handing out the cursed coins but why as well, makes another discovery after calling up the soul of her deceased occultist uncle. Elle now sets her sights upon mercifully banishing the enslaved and imprisoned demons back to Hell. At the same time, other hidden forces begin to make their own plays to take advantage of the situation. As I mentioned the last time, it's an interesting premise - an occultist banishing demons back to Hell because the demons actually hate being on Earth to the point that it caused them agony - and besides, I love urban fantasy, and this one gives me some John Constantine vibes.


End After End (Vol #1-6) by Tim Daniel and David Andry

Walt continues to traverse the End After End, a plane where souls are diverted to after death before reaching their final resting place (if there is one). As he continues to fight an enemy against which he holds no grudge and for a cause he doesn't understand, he'll meet with others trapped in a similar situation, witness the transformation of those souls that prove themselves, and discover mystical artifacts which could shift the balance of power for everyone. An interesting premises as Walt is technically already dead and doesn't have to fear death anymore, but still he struggles on. The world of the End After End is beginning to shape itself with more insight given to the enemy Walt fights against.


Behold Behemoth (Vol #1-4) by Tate Brombal


What begins as a tale of horror as Greyson is plagued by nightmares and visions of monsters, demons, and the apocalypse. When he encounters a young girl named Wren, he discovers his mysterious connection with the monster haunting his dreams. The story jumps back and forth from the present-day horror of Greyson's attempts to get a grip on his new reality, to the future where the story turns into a giant monster battle as Wren uses the beast inside her to fight others that threaten humanity. It took me until issue three to finally figure out what was going on in this story as it feels sort of fractured like the main character's psyche, but once I got it, then I really got into it. I'm curious to see where this one goes, especially with the way the story is told, jumping between the present and the future.


Plush (Vol #1-5) by Doug Wagner and Daniel Hillyard

In an attempt to take his mind off of his cheating fiance, Devin accompanies his friend to a furries convention. Instead of relaxing in the unfamiliar environment, Devin witnesses a trio of furries eating another attendee. The trio become obsessed with Devin, seeking to bring him into their group. Filled with brutal action as the three rip into flesh with their costumes' various weapons, it is also a quirky, entertaining ride as Devin learns more about the three and, in some ways, even begins to relate to them. One of the weirdest comics I picked up I'm really hoping that it concludes on a high note.

Thursday, April 13, 2023

Stealing from the Mini-Mart or Lessons Learned Early

 Lights high above flared to life, bathing the entire laboratory in florescent light. At the same time, a stream of goons armed with cattle-prods and stun-guns poured into the room, two dozen of them spread evenly along the walls. All the while, Captain Clear stood frozen, scarecrow-like, in the middle of the room just ten feet from the vial he'd come to retrieve.

"Those goody-two-shoes at the Legion of Justice didn't have the evidence against me so they sent just one man to break into my lab to steal it. Well, Captain Clear, we know you're hiding in this room and it'll only be a matter of time before my henchmen find you, you invisible idiot. Find him!" crackled Dr. Selkath's voice through an unseen speaker system. As ordered, the goons all took a step forward toward the middle of the room and swung their arms from side to side, a low-tech but thorough system of searching for someone who can't be seen. After a couple of seconds, the each took another step forward, repeating the process. Captain Clear, still standing unseen in the middle of the room, was reminded of his very first heist, before he ever joined the Legion of Justice, and how he'd had almost been caught that time, too.

The 24Hr Mini-Mart clerk let the floating chips and two six-packs of beer get a few steps passed the register before saying anything. "So, are you going to pay for that? And don't give me that 'I look young for my age' bullshit as, hey, obviously I can't see your face."

As Captain Clear (who still haven't adopted a superhero name yet and was still known simply as Mark) turned, the cashier grabbed an aluminum bat and laid it upon the counter, staring hard at a spot between the two sets of items.

"Wait, you can see me?" Mark stammered with fear and guilt as the bottles clinked together.

The cashier pointed to a spot on the counter. "Damn, kid, how about putting that stuff down, then we can talk about this spot of trouble you've found yourself in. Last thing I need is you dropping those brewskies and giving me another, more literal, mess to clean up." Timidly, invisible boy placed the items on the counter, while his eyes glanced back and forth from the cashier's hands and the bat, expecting one or the other to strike him. The stolen items returned, the store clerk said, "Next time, kid, you'll want to extend the invisibility to the items you're holding as well. For now though, turn off the magical invisibility amulet so we can talk face-to-face."

Mark shrugged his shoulders, only realizing after he'd done it how useless an invisible gesture was. "Sorry, I don't have an amulet."

Fred let out a sigh. "Well I know it isn't a nanotech suit or tiny, light-bending drones rendering you invisible as you don't seem that smart."

"Yeah, it isn't any of those either," agreed Mark thinking to the C+ he was passing his science class with.

Letting out a groan, the cashier picked-up the bat. "Kid, you better now have drunk some magic potion or cast an invisibility spell or made a bargain with an entity from the Lower or Higher Places. If that's the case, who knows who long you'll be like this, and I don't have all day."

"No, no," said Mark raising his invisible hands, "It's none of those things. It's just me. I'm doing this." A second later, Mark started to appear before the cashier, hazy at first, then clearer and clearer as if someone were adjusting a TV antenna or tuning a radio dial.

"Huh," said Fred, staring at the kid in jeans and a t-shirt while he placed the bat back under the counter." Well, if it ain't Mark Williams. Damn kid, I remember you coming in here since you and your brothers were small enough to climb these shelves."

Shaking where he stood, Mark Williams did his best not to meet the cashier's eyes. "Um, hi Mr. Kojima, um, I'm really, really sor-"

Before Mark could finish his apology, Fred cut him off by popping the top on one of the bottles of beer. "So, you've got super-powers now. That's real interesting since we haven't seen anyone else in your family exhibiting powers. Stay where you are."

Mark froze, realizing only then he'd taken a step or two toward the door when Mr. Kojima came around the counter. The kid, held in fear, listened to heavy footsteps as the cashier walked past him to the 24Hr Mini-Mart doors. Then came the small chime of the bell attached to the "We're Open" sign and a soft click, probably of the doors being locked.

As Mr Kojima walked back to the counter, he said, "There, that should keep anyone from interrupting our chat, or at least until Mrs. Godfrey starts banging on the doors. I swear nothing keeps that old woman from her pack of smokes." The cashier took another sip of the beer before placing the bottle on the counter and picking up the two packs Mark had tried to steal. "So kid, what's with the invisibility?" he asked as he walked down the aisle to place the beers back in the cooler.

It took Mark a moment to answer, stammering at first until he finally got the words out. "Um, well, I just kinda woke up with it, I guess. Just one morning I opened my eyes and couldn't see my hand. Like I knew it was there but it wasn't, you know."

Back behind the counter, Mr. Kojima chuckled. "Yeah, kid, I know how invisibility works. No one in your family has ever shown signs of superpowers before so best to check if it was just a genetic fluke or if perhaps something else was introduced into your system, you know, like bug toxins, chemicals, other what-not. I guess we'll need to keep a better eye on you and yours for a little bit, just to see if anyone else starts to show signs of powers." The smiling clerk opened up the bag of chips and after eating a few held out the bag to Mark.

Like a fearful gazelle approaching a watering hole, Mark cautiously stepped toward the counter. Then, just as cautiously, he stuck out a hand and the older man powered a couple of chips into it. "Umm, so you said 'we' when you talked about spying on my family. So, who do you actually work for, then? The police? The FBI?" Seeing the cashier continue to crunch on chips and drink his beer, Mark lowered his voice, guessing, "Is it the Legion of Justice?" The cashier's eyes opened just a little wider at the mention of the superheroes and Mark stiffened, crushing the chips in his hand. "Oh, no, please don't send me to The SuperMax! Please, it was just ... I swear I'll never do it again!" Mark fell to his knees, tears in his eyes as his mind raced to what the future surely held. The Shining Knight bursting through the doors to arrest him, sitting in a jail cell with the likes of The Harrowing and Green Abomination, the disappointment in his parents' eyes.

It took a minute before Mark's panic subsided enough to hear the cashier yelling at him to calm down. "Kid, relax, I'm not calling the Legion. No one is going to The SuperMax," Mr. Kojima said, lifting the boy to his feet and turning him around.

At first, Mark thought the older man might be trying to point him at the door but as Mark wiped the tears from his eyes, he realized he was facing the back of the store. "Um," he said attempting to turn back to the cashier, who instead, with his hand on the top of Mark's head, pointed the boy's eyes at the crumbled chips on the floor. Then he felt his head jerked up and now saw the broom and dustpan in the back corner of the store. "Oh, um, sorry about that."

As Mark swept up the spilled chips, Mr. Kojima spoke. "As I said, you're not in any trouble this time. I'm not even going to call your parents. Besides, everyone tries to steal from the 24Hr Mini-Mart once they realize they've got something special. It's not that big a deal." Seeing the confusion on the boy's face, Fred gestured nonchalantly around them. "Look around, kid. It's a shitty convenience store. All sorts of people walk in and out and around here all day. They're familiar with it, comfortable even. If you're going to commit your first crime, you don't wanna be pissing yourself at the same time. Most anyone ever takes are packs of beer, chips, cigarettes. Or, if they're feeling really adventurous, maybe they get the almost two hundred bucks in small bills sitting in the cash register. And if one of them turns out to be a real asshole, well, that bat you saw earlier has a couple nifty tricks as well."

Downing the last of the beer, Fred stepped out from behind the counter and turned Mark toward the door. "That all said, don't make this a habit, or I am going to have someone sneak behind you, drop a bag over your head, and stick you in the deepest, darkest hole they can find." Feeling the kid stiffen under his hand, Mr. Kojima nudged him toward the door, hoping the boy wouldn't stop and piss himself until he got outside.

Mark placed a hand on the door and paused. "Um, can I ask one more thing? What would've happened if I hadn't stopped? How would you have caught me?" Not wanting to turn around for an answer, Mark instead stared out the glass doors at the city street, its blocks and alleys forming a maze an invisible man could easily lose any tail. Just a few minutes ago, he was inches from freedom with his first (and hopefully only) stolen haul. Then a man crossed in front of the door, lifting his hat slightly and giving Mark a subtle wink. Across the street, another woman in sweat-clothes sitting at a bus stop waved at him.

Behind him, Fred laughed. "Don't worry about that kid. We've got our ways to track folks." Mark could hear the cashier scratch the stubble of hair on his face for a moment. "But since you asked, I'm now a little curious, why did you stop?"

"Umm, because you caught me," Mark replied though he felt just a little less confident in his answer once the words left his mouth.

"Nope, I simply mentioned that I could see you stealing. I didn't lock the door nor did I lay a finger on you. You stopped because you were scared." The store sat uncomfortable silent for a moment. Then Mark heard the squeaking steps of the cashier's non-slip shoes coming out from behind the register again until they stopped right behind him.

Turning, Mark saw conflict on Mr. Kojima's face, a debate bouncing itself behind the man's eye until he finally spoke. "You seem like a good kid, so I'm really hoping I don't regret telling you this last piece of advice. Your power, that gift you've got, it's going to make you really good at being sneaky and such, and you're going to take that route more often than not. That's just the way people are - always playing to their own strengths. But it's also going to make you feel like giving up, quitting, throwing in the towel, the very moment you think you've been caught. Just remember, you've not truly been caught until they've got their hands around your throat." The older man then turned the boy back around and nudged him toward the door. "Now get out of here and make some better choices."

As soon as the boy passed through the 24Hr Mini-Mart doors, he was Captain Clear again, surrounded on all sides by an enemy sure to find him. Seeing the goons on all side and closing in on him, Captain Clear sighed. So much for the stealth option, he thought to himself as he walked over to the vial. Pocketing his prize, the superhero released his invisibility and twenty gasps escaped from their owners' mouths seeing the hero appear in the middle of the room. Remembering the 24Hr Mini-Mart clerk's final words of advice, Captain Clear drew two collapsible batons and readied himself for a brawl. "You haven't caught me yet," he said, knowing Dr. Selkath would still be watching. 



Well that took forever. Um, so this was from a Reddit Writing Prompt about a cashier that spots items floating out the door of a convenience store, or something like that. Wow, it's been so long since I've written ... well, anything really, and an especially long time since I wrote anything not connected to anything else. Umm, yeah, well I guess just because I'm lazy. Anyways, this was a one-time thing, not meant to be connected to anything else, and has been sitting in my notebook unfinished for so long I can't even find the Writing Prompt I got the idea from. There's about two more stories in that notebook, also only partially finished so maybe I'll get around to those. Umm, so what brought me back to writing after all this time, you might ask? Well, I mean, I was writing just in short, short bursts that I'd be easily distracted from. Um, yeah, and then came Kawaii Kon again and I got to go to the Fan Fic Writing Panel again and though I probably didn't learn as much as I should (I did get some notes), I still love listening to other people talk about writing so that I was kinda inspired and that got me back to actually trying just a bit harder to focus and put words on paper. I also (may have) found a way to finally make some profit from this trash, except it requires ... editing. So maybe I'll look into that

Wednesday, February 8, 2023

Books of 2022: Quarter 4 - Everything Not "Fables"

 


So, just like the title says, this is everything else minus everything Fables

 

A Wanted Man by Lee Child


Following the events of the previous book, Jack Reacher is again on the side of a highway still looking to hitch a ride to Virginia. Picked up by three strangers, Reacher finds himself in more trouble when the woman in the back seat secretly reveals that she's been kidnapped. Finding no one is simply who they say they are, Reacher is pulled into a conspiracy involving the FBI, CIA, a dead man, and a collection of terror cells operating on American soil.

Needing a breather after completing the entirety of the Everworld series, I decided to go back to the Jack Reacher series. In case you're also wondering, yes, I am also excited for Amazon to release season 2 especially after how well the first season did. This book though, probably not at the top of the list for them to pull for a TV adaptation. A good chunk of the story is either Reacher riding or driving the car while an investigation takes place outside the car involving other characters. It still has enough of the Jack Reacher action and mystery I love from these books. I also learned how to talk continuously for a minute without using the letter "A" so that's a nice bonus.

 

Never Go Back by Lee Child


Jack Reacher finally makes it to Washington DC to meet with Major Susan Turner, a woman he's only ever spoken with on the phone and who now has his old job. Instead of finding Turner at his old desk, however, he finds that she's been arrested for accepting a bribe. At the same time, Reacher is pulled back into the US Army to face charges from his past that he can't recall.

The final book of the last four with some continuity (as most of the other books can be read as stand-alones) and the basis for the 2nd of the Tom Cruise "Jack Reacher" movies. To be honest, I liked the movie more than the book in this case: it provided better clues related to the plot and the Big Bad was also better. The book made Reacher's "daughter" less of an annoyance (plus she wasn't there for a majority of the story) so that's a thing the book did better. Other than that, another Jack Reacher novel. You know what to expect by now.


Deadly Class Vol 12: A Fond Farewell (part 2) by Rick Remender

The final chapter of Deadly Class! Marcus and Maria left behind their old lives of death and bloodshed to begin again as simple, regular folks trying to get by in America. Finding some fame as a writer, Marcus still struggles to reconcile his past ideals with his present situation. Meanwhile, a few of their old King's Dominion classmates are cleaning house, taking out anyone with connections to either past as well as anyone in their way, including the couple.

It's the end of the series! To think I only started this because of the cancelled Syfy show. To tell you the truth, it ended a lot differently than I expected. I didn't expect them to get to adulthood, for one, and though instead the story would stay within their school/ teenage years. And, simply based on Marcus's attitude, I expected the whole thing to end on a down note. But, as Marcus says about his own story, everyone knows that the protagonists are eventually going to die, but the story doesn't have to end there. It could just end and leave the audience in a happy, content spot, and that's what this story does.

The Magic Order by Mark Miller


In Volume One, someone is killing wizards, and not just any wizards but members of The Magic Order - a secret society of magic users sworn to protect humanity from the monsters that once ruled the Earth now driven into the darkness. They hide in plain sight, people you might see everyday: on your way to work, sitting behind a desk, a vendor on the street. The Magic Order will need all its members, even those reluctant to be a part of it, to stop those responsible.

In Volume Two, those that hide in the shadows decide to strike while The Magic Order undergoes a change in leadership. An evil warlock seeks to restore the world to the times when monsters reigned and humanity cowered before them. Cordelia will need to lead The Magic Order against those foes from the past to keep humanity safe.

Set in the present day, The Magic Order is about a secret group of wizards who protect humanity from the monsters that once ruled the world now hiding in its shadows. Though they have magic, the members are encouraged not to use it for personal gain, their current leader even refraining from using his abilities at his job as a stage magician. What I really liked about the story is that while both stories involve magical fighting, the spells weren't just generic blasts of magical force (seen in the finale of Willow on Disney+) but actual spells that did more than just go "pew-pew".


I picked up the first volume wandering Other Realms one day on simply a whim and name recognition  alone while knowing nothing about the storyline, characters, artwork, etc. Yeah, just because it had Mark Millar's name on it. If you've never heard of him, he wrote Kick-Ass, Wanted, Marvel's Civil War, Nemesis and a bunch of other comics. I loved a lot of his other work and decided to just put my trust that though this is the first magic-based comic I recall him writing, that if its as good as his superheros stories, it was going to be good - and it did not disappoint.

I Hate Fairyland by Skottie Young



I Hate Fairyland Vol 1: Madly Ever After

Gertrude was just seven years old when she was whisked away against her will to a magical fairy world. Simply wishing to return home, she is sent on a quest to retrieve a key that will return her home. Unfortunately, Gert is terrible at the tasks assigned to her and what should've been a quest filled with joy and happiness turned into Gert's blood-soaked, terror-filled rampage across fairyland lasting almost thirty years as she tries (and fails) to find the magical key to return home.

In my comic-reading binge, OtherRealms also hands out this free "Coming Soon" newsletter which is where I read that something called "I Hate Fairyland" was going to restart. Interested in the title, I took a look at the synopsis and said, "meh, why not give it a try." And holy shit, I did not expect this! Obviously, the beginning depicts Gertrude disappearing into the magical world, only the beauty is juxtaposed with kidnapping scene. The story jumps ahead by the roughly thirty years to find Gert still on her mission, obviously no longer filled with the wonder and whimsy of a child but the harsh bitterness of adulthood, comically still trapped in the child-body she arrived in. Gert solves ... all, yeah, all of her problems and encounters with excessive amounts of cartoon violence. I mean, right from the beginning, she shoots down the moon with a cannonball for annoying her with its narration, then kills a whole bunch of stars for being witnesses to the act. It's really funny and outlandish, just taking the idea of being whisked to a magical world and turning it on its head.

I Hate Fairyland Vol 2: Fluff My Life

Having ruined her own escape from Fairyland by murdering the queen, and thus becoming the queen, Gertrude must now undertake her new royal duties (which she is still horribly bad at completing). She'll meet a new dragon-costumed child who was sucked into Fairyland, enter a fighting tournament, gamble with dark wizards, and be forced to choose between two paths that could either lead her home or mean the destruction of Fairyland and everyone in it.

I Hate Fairyland Vol 3: Good Girl

Deciding to try a new tactic, Gertrude decides that perhaps if she attempts good deeds that will help her accomplish her task of getting home. Larry gets a small sneak peek at what his life might've been like if he were assigned to guide any other child. In her travels, Gert will meet her idol (as well as become one), wander a labyrinth, and encounter some old friends.

I Hate Fairyland Vol 4: Sadly Never After

It appears Gert has met her demise, finding herself in Fairyland's Hell. Fairyland, however, can't seem to let Gert rest as a new evil threatens to end the world. The fate of the world now rests upon Larry and Duncan the Dragon to bring Gert back in an effort to save Fairyland.

I Hate Fairyland (issues #1-2)

Finally back home, Gertrude bounces unhappily from job to job as the homicidal nature developed in Fairyland makes her a very, very poor employee back on Earth. In the end though, one man is willing to hire her for her very, very specific skills - to rescue his son from Fairyland.

Devil's Reign

 
Wilson Fisk, the former Kingpin of New York, has been elected its new mayor. In his bid to secure his power and put down the superheroes for good, he enacts a law making it illegal to be a masked vigilante in New York City. To back up his scheme, he has recruited Dr. Otto Octavius, a special squad of armored officers, and even his own Thunderbolts team. The heroes of New York will set out to defeat and expose Fisk to the people before the next election.
 
So, one of the reasons you don't see any of the traditional Marvel or DC superhero comics is just the simple fact that I have no idea what's going on in the current storylines. Seriously, this one even included end notes detailing in which specific issue a particular event happened. I personally had to stop reading at time simply to look up who certain characters were (apparently Matt Murdock has a con-artist brother or something). The only reason I picked this one up is because I bought a couple issues of the "Devil's Reign" event on a whim and decided to finish that particular storyline. It's different from the traditional hero vs villain story as Fisk is already in control, and the heroes can't simply use their powers to fight him. Yeah, I know that part of it feels like another version of "Civil War" or a Superhuman Registration Act but I mean, that's usually a big thing heroes can't just punch their way out of, so I understand using it again.

 
Quickstops (#1-3) by Kevin Smith
 
 

 
 From Kevin Smith's "Askewneverse" comes short stories based around the characters you know from the slacker movies you love. In the first issue, we get the interview with Ben Affleck's character, Brody, during the Jay and Silent Bob Reboot movie during which he describes working at the Quickstop and the inspiration behind the popular "Bluntman and Chronic" comics. In Issue Two, Randall attends the funeral of his cousin (the one that died from a broken neck while trying to suck his own dick), reminiscing about the past and his excitement at working at the video store. The third issue shows Elias working at the religious summer camp and how he got into cryptocurrency (a big part of Clerks 3).
 
Though I admit I haven't watched all of the movies that I guess fit into Smith's View Askewniverse I really liked reading all of these short side stories involving its characters. The writing, artwork, and jokes fit right in with the movies and are great accompaniments to them as well. 


Damn Them All by Simon Spurrier (#1-3)
 

 
Demons aren't supposed to be summoned as easily as a dog, or a servant. Ellie Hawthorne however just discovered that someone has bound a lot of devils from the infernal realm to be called upon just like that. It'll be up to Hawthorne to send them all back to Hell.

A different take on the typical "demons from hell" stories, in this case the main character seeking to return the demons to Hell to get them away from the real bad guys.
 
 
Least We Can Do by Iolanda Zanfardino (#1-4)
 

 
A young woman sees the evil of the government and seeks to do something about it. Stealing a family heirloom in the dead of night, she sneaks off to join the rebellion with nothing except her optimism and hope. But can just one person actually make a difference?
 
An Evil Empire suppressing the masses. A growing rebellion looking to change the way things are. A new comer with no experience, boundless optimism, and a potential to turn the tide. It's a story that's of course been told countless times before. What makes Least We Can Do stand apart is just how focused on the main character's progress the story is, focusing on her growth rather than simply action and adventure as other stories might. I was also interested in the magic system where power came from rare gems. For it to work though, a person must bond with a particular gem and, so far, it's been just one gem per person.
 
 
End After End by Tim Daniel and David Andry (#1-4)
 

 
Walter Willem is dead, and that's where his adventure reluctantly begins. On his way to a traditional afterlife, he is brought to the End After End to fight for a leader he doesn't recognize against alien forces for a cause he doesn't understand. He'll need to use his strength, cunning, and bravery to survive. But why should he?

An interesting concept because, really, there's no reason for Willem to do anything: He knows that if he dies there, he'll simply more onto whatever was supposed to be next for him.


Eight Billion Genies by Charles Soule and Ryan Browne (#1-6)
 

 
 One moment, life is proceeding exactly how you expect it should. The next, everyone - EVERYONE - in the world finds themselves with a single genie ready to grant them one wish. As expected, everything goes sideways as wishes are made, and cancelled, and horded, and the human population finds itself dropping in the chaos and madness. Will humanity, or even the planet, survive when everyone is given exactly what they want?

Sometimes great ideas come from a simple question. "What if everyone got exactly what they wanted?" Obviously, there is a social commentary to it all but it's also filled with comic book action as people try to protect what's theirs from the chaos of the world. Each issue starts with a current count of the number of days since the genies appeared, as well as the current genie population representing unused wishes and human beings still alive. I heard about this series after several issues had already been released, and it took a while until I could find all of the back issues in a comic shop.


GCPD: The Blue Wall by John Ridley (#1-3)
 

 
 The rookie cops just graduated from the academy and are thrust into Gotham City. Each is hopeful and optimistic, simply looking to protect and serve and make a difference. Being a police officer though is a hard job and just because you're on Batman's turf, doesn't mean the job is easier.

So far the series is just three issues into its run but it's still really heavy with issues faced by the police especially in today's climate. Honestly, when I first picked it up (a rare grab from one of the two major publishers) I was hoping for stories from the police's point-of-view in regards to working with vigilantes and apprehending supervillains but so far the story has avoided those with just one mention of Two-Face so far. The series focuses more on real-life issues, such as racism, recidivism, and hostile work environments.


I mentioned before that I got really into comics last year (originally because Dungeons and Dragons stuff are also found in comic book stores) and if you looked at this list and said, "Hey, that doesn't look like a lot," well yeah that's not all of them. So, like how I watch TV shows, read manga, and watch anime, I'm trying to give most things that I pick up a three-episode limit so see if they'll hold my interest. There's a couple comics that I started but didn't stick with, as well several more that I only picked up one or two issues before the end of the year and so I don't want to put them on this list just yet (I think almost half a dozen just off the top of my head).

Tuesday, February 7, 2023

Books of 2022: Quarter 4 - Fables

 


So, I got really into comics last year, and thus only read ... wait ... that can't be right ... yeah okay, so I only read two books. Yeah, so two books and a whole bunch of comic books. And if this picture doesn't look like a lot, it isn't. I really did try to get ALL of my comics into a picture but that pile was getting too big to get into a single frame. Anyways, let's get this over with. So I didn't realize how long this was going to be when I started so I ended up having to splice out everything not Fables into another post.

1001 Nights of Snowfall by Bill Willingham

Set before the events of the Fables series, Snow White attempts to meet with the Arabian Fables to form an alliance against The Adversary. Instead, she is locked away as a prisoner. Upon meeting with the Sultan, she learns that she is to be his new bride, ravished, and executed the next morning - as he has done to every woman he has wed prior. Seeking to save her head, Snow White begins a series of tales shared amongst the Fable community, each story ending just as the sun rises, the Sultan too enthralled to have her killed.

The first book I bought of the entire series because of a college reading assignment ... um like a decade ago. I don't think it was for a writing class, probably a fantasy reading class, I'm guessing in the 200 level. It was amazing seeing stories I hadn't thought about since I was a kid being re-imagined into stories for an older audience in a comic book format - complete with scenes of murder, rape, revenge. I especially liked the re-imagining of certain characters such as The Black Forest Witch being almost every single unnamed witch throughout the fairytale canon (or at least the ones common to the Grimm Brother's stories). After reading this one for class, I started down a path of picking up each of the books until its "conclusion" which I guess so far holds up as DC comics started the series again about a year ago which in turn, has led to my new comic book addiction (more on ... some of those new series at the end).


The Main Fables Storyline

 

Fables vol 1-3
 Fables Vol 1: Fables in Exile (#1-5)

Set as a murder-mystery, Sheriff Bigby Wolf (The Big Bad Wolf in human form) discovers a gruesome scene at Rose Red's apartment, leading to the conclusion that she had been murdered. Along with Red's sister and deputy mayor of Fabletown, Snow White, the two interrogate suspects and gather clues to Red's disappearance while introducing Fabletown, a hidden community of exiles and refugees seemingly related to the fables and stories told on Earth.

Fables Vol 2: Animal Farm (#6-10)

As punishment for faking her death and scaring the other Fabletown residents, Snow White takes her sister Rose Red to the Upstate Fabletown Community - a.k.a. The Farm - where those Fables unable to pass as human are forced to live. Once there, the two discover an uprising amongst the non-human fables seeking to take over The Farm, then Fabletown, and finally lead a resistance against The Adversary in the homelands.

Fables Vol 3: Storybook Love (#11-18)

Jack serves as a soldier for the Confederate army in one of his get-rich-quick schemes and tricks Death itself. A short story involving a prying journalist and the ways and measures Fabletown has protected its privacy from prying Mundy (regular, non-magical humans) eyes. Bluebeard and Goldilocks (still hiding from the Fabletown authorities for her part in the previous coup) hatch a plan to take over Fabletown, starting with the elimination of Bigby Wolf and Snow White. When their plan is discovered by the secret mouse police, Prince Charming challenges one to a dual while Wolf and White find a way to elude the other.


The first three volumes serve as an introduction to the series: setting up the characters and their backgrounds. The Fables are essentially refugees that just happen to have a connection to stories told in our world fleeing from a war ravaging their own worlds (The Homelands) into our world. The audience is introduced to Fabletown, where the Fables that can pass as human live, and The Farm, where the other Fables that cannot live. Much different than the volumes that follow as the plots are set more as mysteries than as the war story that follows.


Fables Vol 4-11

Fables Vol 4: March of the Wooden Soldiers (#19-21, 23-27)

Boy Blue recounts the last days of the resistance before the Fables left the Homelands for the Mundy world, sealing the final gate behind them. In the present day, the first refugee in a century arrives in Fabletown after escaping capture by The Adversary's agents. Suspicious of the newfound Red Riding Hood's miraculous arrival, Bigby Wolf goes in search of answers. Wooden soldiers, the shock troopers of The Adversary soon arrive in Fabletown seeking to bring the refugees back under The Empire's control.

Previous stories focused on the internal strife amongst the refugees crammed together, trying to survive, while only alluding to the terror of the Adversary and his forces faced by the Fables. This is the first book where we get to see the might of the Adversary's army, and how they could overcome so many seemingly fantastical and deadly creatures.

Fables Vol 5: The Mean Seasons (#22, 28-33)

Bigby Wolf meets with an old US Army buddy from his time serving in World War II, recounting a deadly mission during which they discovered the Nazi's conducting occult experiments. In the present, Bigby Wolf and Snow White's litter is born, resulting in changes to their living situations. The mayoral election between King Cole and Prince Charming is decided. A mysterious new killer sets itself upon Fabletown, and Bigby's mysterious father visits with his grandchildren.

Fables Vol 6: Homelands (#34-41)

Escaping with a small portion of Blackbeard's treasure, Jack leaves Fabletown with another scheme in mind. Arriving in Hollywood, he quickly makes a name for himself and founds a new studio set on creating a movie trilogy all about himself. Boy Blue, meanwhile, wielding stolen magical items from the Fabletown community business office, sneaks back into the Homelands alone on a mission to rescue Red Riding Hood and to assassinate The Adversary once and for all. Succeeding in his mission, he discovers instead the true power behind the throne, Geppetto the woodcarver.

Fables Vol 7: Arabian Nights (and Days) (#42-47)

Refugees from the Arabian Fablelands arrive at the Fabletown community in search of sanctuary and to build relations between their two communities. Upon their arrival, they discover differences between their two groups as well as some similarities. Their unlikely partnership is threatened when a djinn - a powerful, magical being - is released. A short love story between two wooden dolls, Ronnie and June, brought to life to serve The Empire. Providing a look into the minds of the wooden soldiers and their creation, it also reveals the anomaly of two experiencing feelings as those made of flesh feel.

Fables Vol 8: Wolves (#48-51)

Mowgli continues his search for Bigby Wolf in order to save a friend, traveling the world and speaking with all sorts including, of course, the wolves of the land. Upon Bigby's return to Fabletown, he is immediately sent on a dangerous mission into the heart of the Adversary's realm to deliver a message to Geppetto and, to an extent, get revenge for setting the wooden soldiers upon Fabletown. Returning home, Bigby and Snow White are reunited and married, given a plot of land where they can raise their children together.

Fables Vol 9: Sons of Empire (#52-59)

Geppetto convenes a council of advisors to discuss how to deal with the exiled Fables living in the Mundy realm, especially after the destruction of the magical grove from whose trees all wooden soldiers are formed. Shorter tales introduce other Fables that don't play as big a role in the main storyline, such as Rapunzel and the Three Blind Mice. Bigby, Snow, and their children take a trip to visit Bigby's father, the North Wind, and meet with unexpected kin. Santa Claus pays the Fables a Christmas visit, changing one Fable's life forever.

Fables Vol 10: The Good Prince (#60-69)

Restored of his lost memories, Flycatcher sets out on a quest, guided by none other than the ghost of Lancelot of the Round Table. He'll travel the depths of the underworld, gathering ghostly followers on his quest for redemption, until he ultimately faces off against the hordes of The Adversary. In the mundy world, The Fables prepare for war, training themselves with mundy technology and war tactics.

Fables Vol 11: War and Pieces (#70-75)

The exiled Fables have all their pieces in place and the war against The Adversary is under way. Right before that though, Cinderella is tasked with retrieving an important package that puts all of her operative skills to the test. In the Homelands, the Fables have mixed their own magic with Mundy world guns, bombs, and tactics to eliminate The Adversary's forces and cut off their capital from all other worlds. The plans progress smoothly until the enemy devises their own counter-offensive. *One comment about this book: Nothing cooler than seeing a wooden ship flying through the skies while a sniper on-board shoots down a dragon.


This collection of volumes tells the tale of The Fables' war against The Adversary (spoiler: It's Geppetto having gathered power with pride, self-righteousness, and his living puppets). After an attack on Fable Town by wooden soldiers and Baba Yaga, the Fables will launch an offensive against The Adversary utilizing their magic as well as knowledge gathered from their new home to overcome the Empire's forces. Lives are lost, people are found (in more ways than one), and the war comes to an end in an unexpected way.

 

Fables 12, 14-16

 Fables Vol 12: The Dark Ages (#76-82)

With the war against The Adversary finally over, the Fables move into the post-war phase. Funerals are held, scouting parties are sent to other worlds, plans are made for the spoils of war. Far, far away though, another evil locked away by the empire is released and sets its sights upon Fabletown.

Fables Vol 14: Witches (#86-93)

Frau Totenkinder, the fabled Black Forest Witch and current leader of the Fables' thirteenth floor magical community, has decided now is the time to act against the Fables' new enemy, Mr. Dark. Having abandoned her post, the others decide a change in leadership is necessary, especially to prevent Geppetto, Fabletown's newest resident, from seizing control in a time of fear and uncertainty. In the now lost business office, Bufkin the flying monkey seeks to stop an assortment of dangerous, destructive creatures from escaping, including the freed djinn brought by Sinbad, as well as the similarly freed Baba Yaga. Back in Haven, it's the baseball championship, but the real trial begins the next day.

Fables Vol 15: Rose Red (#94-100)

As tensions among the Fables grow now that they are all confined to The Farm, Rose Red's depression takes her further and further away from her duties. In her spiral, a vision appears and reinvigorates her, and we see the truth of her past. Meanwhile, Frau Totenkinder, now returned to Bellflower, confronts Mr. Dark in a dual.

Fables Vol 16: Super Team (#101-107) 

Having defeated the djinn, Baba Yaga, and the other monsters lurking in the business office, Bufkin sets upon a quest to return home. Having retreated to Haven, Ozma and Pinocchio put together a team to take on Mr. Dark based on Pinocchio's comic book knowledge. We also take a glimpse into the sleeping Imperial City, the center of Geppetto's former empire, and Sleeping Beauty, who put the city to sleep.


The defeat of The Empire led to the release of many powerful entities kept captive, one of them Mr. Dark. An entity embodying darkness and all the things that go bump in the night, Mr. Dark sets his sights upon Fabletown for a perceived slight against him while he was locked away by The Adversary's forces. Against such a terrifying foe and with a lot of their resources depleted during the war, the Fables will need to abandon Fabletown and retreat to their last sanctuary, put together a team of their best, and rely on allies willing to challenge an enemy seemingly unstoppable.

 

Fables 13
 

Fables Vol 13: The Great Fables Crossover (#83-85, Jack of Fables #33-35, The Literals #1-3)

Taking a break from the main storyline, Jack Horner delivers a warning that the end of the universe is coming. Seeking him out, Bigby Wolf and Snow White discover The Literals, personifications of genres, and that one of them is seeking to rewrite the universe, effectively erasing all of them. Bigby and Snow team up with The Pathetic Fallacy and Mr. Revise to save the world. 

A crossover event between The Fables comic and its spin-off, Jack of Fables which focused on Jack Horner's adventures after being kicked-out of Fabletown for his antics. It was one of the spin-offs I never got around to reading because, well, money. 


Fables 17-19

Fables Vol 17: Inherit the Wind (#108-113)

After Bigby's father, the North Wind, sacrificed himself to imprison Mr. Dark and save all of the Fables, his mantle must now be passed on to one of his grandchildren. Meanwhile, Bufkin leads a revolution back in his homeworld. A Christmas time story where Rose Red learns her new duties as a paladin of Hope.

Fables Vol 18: Cubs in Toyland (#114-123)

A new toy received by Therese transports her to Toyland to become their new queen. Therese quickly becomes disenchanted with her new role when she finds herself surrounded by discarded toys and no sustenance, quickly spiraling downward into madness. Darian, rising to his role as the pack leader amongst the cubs, sets off to save her. Instead of finding a typical boyhood heroic quest, he's instead confronted with the test of a true hero.

We've had other stories of sacrifice and gone through the deaths of other characters thus far, but this story was the worst of them all (and possibly through the rest of the series). Darian's sacrifice, oh, this one his me hard. Not just his sacrifice but the moments leading up to it as he wanders the desert alone looking for another clever option. "Will it hurt?" and "Will anyone ever know? Will they find out I did the right thing?", oh those moments...

Fables Vol 19: Snow White (#124-129)

The saga of Bufkin continues as he not only completes his overthrow of a tyrant but commits countless heroic deeds across countless worlds until his eventual retirement. Back in Fabletown, the Fables are returning after the defeat of Mr. Dark only to find a new fiend hidden in plain sight - Snow White's first betrothed - Prince Brandish. While Bigby is away searching for their missing cubs, Snow, with the help of the other Fables, will look for a way to stop the evil prince.


After the defeat of Mr. Dark, the cubs are selected as the best candidates to succeed the North Wind. While one of them becomes king and takes on the role of the North Wind, another becomes queen of her own realm. In the end, all of the children learn what it means to be a part of a pack, and about responsibility that comes with it.


Fables 20-22

Fables Vol 20: Camelot (#130-140)

Embracing her role as an Avatar of Hope, Rose Red decides to bring about a new Camelot complete with knights and a round table. At the same time, Snow White and her cubs mourn the death of Bigby, who finds himself wandering a type of afterlife. Also, a short story describing how Fabletown finally comes to an end.

Fables Vol 21: Happily Every After (#141-149)

The Fabletown community finds itself split as both Snow White and Rose Red gather forces loyal to themselves. At the same time, a hidden enemy has brought Bigby Wolf back from the dead as a vicious killer and set him upon the residents of New York City. Also mixed in are epilogue stories featuring several Fables characters.

Fables Vol 22: Farewell (#150 and extras) 

The battle between Snow White and Rose Red comes to a close. Fabletown meets its end. An epilogue in which we get one last glimpse into the lives of the Fables before we leave them forever.


The end of the Fables saga finds two sisters, Snow White and Rose Red pitted against each other due to the curse passed down their bloodline. The Fables are choosing sides between the two, and its conclusion will lead to the destruction of Fabletown. As an ending, I was satisfied as the last volume provided an epilogue for a majority of the Fables as many set out back to the Homelands while others stayed behind in the Mundy world. There was more that could be done with it (obviously as they've recently restarted the series for a short run) as magic was finally exposed to the world, but the story still ended on a good note.


Fairest (Fables Spin-off)



Fairest Vol 1: Wide Awake (#1-7)

Taking place between the war with The Adversary and after the battle with Mr. Dark, we take a look at what became of Sleeping Beauty, aka Briar Rose, after putting the Imperial City to sleep. Awoken by Ali Baba, the Prince of Thieves with a kiss, they are both captured by the Snow Queen who did not appreciate being put to sleep by Fabletown's secret weapon. Along the way, we learn more about Sleeping Beauty's curse and even have an encounter between her and the evil fairy.

Fairest Vol 2: Hidden Kingdom (#8-14)

Rapunzel receives an ominous message from her past in regards to her children. Sneaking off to Japan with her hair cutter, Joel Crow, and Jack (of all the tales), she'll find herself in a war between two factions of Japanese Fables, all refugees from the Hidden Kingdom. There, she'll confront her past and try to own up to the mistakes she's made.

Fairest Vol 3: Return of the Maharaja (#15-20)

Nalayani is the sole defender of her village after all of its men went to fight The Adversary's army. Though The Empire may be gone, that doesn't mean her village is still safe from other monsters prowling the area, and she sets off to meet with the new Maharaja for aid. Instead she finds a restored Prince Charming, thought dead after sacrificing his life in the war. The two will set out into the land of Indus to battle against monsters, and though Nalayani requires his help, it is Prince Charming who will emerge truly changed.

Fairest Vol 4: Of Mice and Men (#21-26)

Cinderella, Fabletown's greatest spy, is sent on a mission to uncover a mysterious organization threatening Fabletown and its inhabitants. Traveling the globe, she'll uncover connections to her past she believed resolved at midnight that one fateful night.

Fairest Vol 5: The Clamour for the Glamour (#27-33)

After receiving a magical glamour that allows him to pass as a human as well as being welcomed into Rose Red's new Camelot, Raynard the Fox sets to woo a number of Fable women. Instead, he finds himself thrown out on his own where he'll meet a Mundy woman enchanted with fantasies of princes and happy-ever-afters. After a series of hijinks finds the two of them on the run, Raynard will need to put his sly fox nature aside if he wants to be regarded as a man.

Fairest in all the Land

Someone is killing the "Fairest of them all" and it is up to Fabletown's greatest spy, Cinderella, to uncover the killer and stop the murders.


Putting the spotlight on the female Fables, Fairest is a collection of tales centered around strong female protagonists from the pages of Fables, all working against tropes typically placed upon the female characters in fairytales.

Cinderella (Fables Spinoff)


 

Cinderella Vol 1: From Fabletown with Love

The defeat of The Adversary has led to some unintended consequences, one of them being the unchecked and unmonitored transportation of magical items from the Homelands into the Mundy world. To find out who is behind the distribution and put a stop to it, Fabletown sends their top spy, Cinderella, to track them down. She'll team up with another dashing, rags-to-riches fable and even encounter an enemy from her own storied past.

Cinderella Vol 2: Fables are Forever

Fabletown has long known that they weren't the only Fables from the homelands to retreat to the Mundy world when The Adversary took over. A shadow Fabletown, operating in secretive cells across Earth, with their own elite death-dealer (and Cinderella's arch-nemesis). Thinking she was safe, her opposite has risen out of hiding and it's up to Cinderella to take her out, once and for all.


Told in the genre of your typical spy thrillers, the two stories force Cinderella into missions only she is capable of handling.


Fables #151-156

Fabletown is gone and many of its refugees have scattered. King Cole and Cinderella attempt to speak with the proper authorities as magic spreads throughout the Mundy world. Snow White, Bigby Wolf, and their cubs settle on a new world, and, like all parents just looking to get a job done in silence, send their restless kids off into the wild in search of adventure. A new Jack in the Green is sent upon a quest to bring a villain to justice, this time none other than Peter Pan.

I didn't know the series was being revived through DC Comic's Black Label (supposedly its "mature" line of comics or something). I just happened to be at OtherRealms on RPG Day looking for free stuff and I saw the first issue. Since then, everytime I've gone back to pick-up an issue, I seem to be getting the last copy off the shelves, so either everyone else is getting their early, or they're ordering a single issue for me. It's only supposed to be a 16-issue run (unfortunately not forever). Definitely the reason I had to go back and re-read ALL of the other volumes over several months.