I'm back to reading books! And I got through a manga (how do i take a picture of a phone with a phone?). And a lot of graphic novels. And, of course, a few comic books... This is kind of a lot. I'm thinking about going back to maybe once a month...
Godkiller by Hannah Kaner
"It was harder to unmake a god than to begin a new one. Even a recent-born god like this, barely a few years old. Harder still to tempt one with a coin or a bead when it had developed a taste for sacrifice."
"'Gods are parasites. They'll come again if there's fear to feed on.'"
Gods once roamed the land. Born from the desires and wishes of humans, they granted favors and boons in exchange for offerings, worship and adoration - until they became too numerous, too dangerous. A great war broke out between humans and gods, and the gods were culled, or driven out. To keep any further gods from rising to power, the kingdom of Middren employs godkillers to eradicate them. Kissen is one such "viega", and very good at her job. Despite her profession, when she meets a young noble bound to a newly-formed god of white lies, she'll need to stay her blade lest she end the girl's life, too. The pair along with a secretive knight will make a treacherous journey to the city of Blenraden, a ruin and home to the last of the wild gods, each of them hoping to be granted a favor by the very beings they swore to exterminate.
Look, I read a book! I know, I did read a couple books toward the end of last year, and I even promised to read more books this year, but, hey, breaking promises is just something I do. Anyways I finally got through a fantasy book (something I'm known to read a lot of), and it only took me a month. If you're curious, that's 31 days to get through almost 290 pages - so, not a great start. Not the oldest book on my "To Read" list, but it has been on it for a while until I just said, "Fuck it," and picked it up toward the end of 2024 while browsing the shelves despite having several other books to read. Then, it sat under my bed for a few months until I finally plucked it from the pile to start off 2025, and it did not disappoint. Actually, I'm more so disappointed three of the other four books awaiting my eyes are either sequels to other books or have sequels themselves, and, right now, all I want is to pick-up the sequel to this one and not fall into another larger story.
I loved this story! The premise, the characters, the pacing, the action and tension. So good. I've already decided to hang onto it for a while rather than trade it in for more books. I honestly can't remember the last book I automatically decided to hold on to rather than resell immediately. I really love this idea of gods born from the desires of humans - that if enough belief, time, and sacrifice is given, a god can be born - and that these gods can be petty and selfish, and this, if pushed too far, humans could rebel and destroy them. The characters are unique, flawed (always the best type), and even relatable despite, you know, each of them having met (and two of them having killed) a god or gods. Kissen is tough and direct but broken; Elogast is honest and firm but filled with guilt for his past actions; Inara is naive to the world but willing to face this new world she is thrust into; Skediceth is selfish yet caring. The story itself moves along at a good pace as the group travels to Blenraden, each of them with their own goal. Despite the need to explain A LOT of information about the way of the world (as it is in ALL Fantasy stories), the story doesn't bog itself down with big info-dumps and blends in the right amount of action at the right times to keep the reader on their toes and the pages turning. If you're looking for a new High Fantasy story to dive in to, this is it.
The alternating points of view between the four main characters allows the reader to see the world as each of the characters would - what they love, what they fear, what they hold dear - and keeps the reader linked to every part of the story even if the characters split off and go on their separate tasks. Kaner ensures the voices in each chapter even matched the character in charge of the chapter. For example, Kissen's chapters tend to read as more direct, right-to-the-point while Skediceth's (a god of white lies) tend to read as more wordy and thus go on longer. Giving each character their own voice in the story allows them to be fleshed out more and explored as their own person rather than as just another character in another's story.
The World God Only Knows by Tamiki Wakaki
"Yes, I have no reasons to take part in the absurd and unreasonable real world. I am god of the game world."
"Chihiro, I'm sorry ... I didn't really mean ... what I said that time..."
High school student Keima Katsuragi, known online as "The God of Conquest," can win the heart of any virtual girl. Disillusioned with real life, he prefers instead to interact only with those inside the dating sim games he plays. When he receives a mysterious email asking if he really can conquer the heart of any girl, he quickly accepts the challenge only to find he has unknowingly entered into a pact with a demon, Elsie. Together, they'll capture the evil runaway spirits hiding in the hearts of girls with Katsuragi's knowledge and techniques obtained through dating sim games - because failure means death for the both of them.
A new wrinkle has emerged in Katsuragi's efforts to capture all of the runaway spirits and free himself from the pact. Also hiding amongst the escaped prisoners of Hell are the six goddesses who helped seal them. As a new enemy emerges and their intent to restore Hell back to its former glory revealed, Katsuragi sets out to find these hidden goddesses concealing themselves in the girls he previously conquered, and restore their powers by once again making their hosts fall in love with him all over again.
To ensure the present day they find themselves, the Jupiter Sisters send Katsuragi back to the town's past into his 7-year-old body. Katsuragi will team-up with the future leader of the Runaway Spirit squad to change the past and ensure success in his future (or, rather, present-day) conquests.
Thanks to some unexpected life changes (and it being hard to hold a book while eating breakfast sitting on the couch), I started looking into reading manga online through my phone once again. No, this does not mean I'm buying a fucking Kindle. So, with that, I decided to re-read The World God Only Knows to start off my manga reading as it is honestly one of the few I ever finished. Also, because I'm not sure what is popular now (I've looked into more now that I've finished this one).
The story itself focuses on Keima Katsuragi as he is tricked into finding girls harboring runaway spirits from Hell hiding in their hearts, and using his gaming experience to win their love and drive out the spirit to be captured by his partner, Elsie. It is a comedic ... not quite harem story as though Katsuragi's goal is to make these girls fall in love with him, he hates the real-world and always seeks to retreat back to his video games once a conquest is completed. The first-arc is told in a formulaic, "monster of the week" style: Elsie discovers a spirit hiding in the heart of a girl, Keima uses his techniques honed from his games to win the girl's heart and drives the spirit out for Elsie to capture, the girl conveniently forgets Keima's pursuit, and Keima returns to playing games until the next spirit is discovered. It's fun and entertaining and light-hearted as most of his "conquest" plans go awry, usually with his target subverting whichever trope Keima basis his plans upon. His task in the second arc proves much more difficult as it is revealed several of his previous targets are also hiding goddesses with them - and they each vaguely remember falling in love with him. Keima will need to again win over each girl to bring the hidden goddesses to power while keeping each relationship secret from the other girls all while a fringe group of Hell seeks to capture them in their weakened state. In the third (and, I think, unnecessary) arc, Keima is sent back in time to ensure the present happens exactly as planned. Mostly, it's just a way to wrap the story up in a neat bow and give all the characters they deserve.
Thinking back to the first time I read this manga, I happened upon it while scrolling on another, now defunct, site and was intrigued by the name. I liked this subversion of the typical harem trope used in the first arc where Keima makes girls fall in love with him, but ultimately just wants to retreat back to his games. Despite that being my favorite part of the first arc, the second arc with its raised stakes was the best part of the series. Though it should be the outcome of devils being released onto Earth providing the most suspense and tension, it was Keima attempting to court seven girls at the same time to locate the goddesses hidden in six of them that kept me hooked. Also (because of course it was going to happen), we finally see Keima's emotional growth as he finds he has fallen in love with one of them - likely the one he last expected to (and, secretly, the one I'd hoped he'd choose from the start of the series).
Starter Villain by John Scalzi
"I didn't see the knife until the dude was just about to stab it into my uncle's corpse.
More accurately, I did see it. But my brain didn't register it as an actual, no-bullshit, holy-shit-that's-actually-a-knife knife until the dude, who had produced it from an overcoat pocket, cocked back his arm in a windup to drive the frankly rather substantial blade into my uncle's already cold and lifeless heart."
Charlie Fitzer's life is in shambles. Laid off from his journalism career, he finds himself adrift as a divorced substitute teacher living in a house his siblings want to sell with nothing but a hundred dollars and a stray cat he adopted. Charlie's life is flipped upside-down when he discovers his estranged Uncle Jake has left the entirety of his supervillain business to Charlie - complete with a secret volcano lair and a network of intelligent feline spies. Inheriting his business though also means inheriting his enemies, and Uncle Jake had no shortage of those who would stab him in the back (or front, or anywhere else they could plunge a knife) - including a cabal of ruthless billionaires looking to get their hands on Uncle Jake's fortune. Thrown into the deep end of a secretive world of space lasers and assassins, Charlie will need to take the reins of his uncle's business and use every tool and trick at his disposal to navigate himself through the mess his deceased uncle forced upon him.
From the same author as Kaiju Preservation Society comes another "fish out of water" scenario as Scalzi drops his protagonist, Charlie Fitzer, in the deep end of modern day supervillainy. If you're looking for a light, quick, and easy read, well this is it. I will say, I was a little disappointed the story wasn't about the typical "supervillainy" you'd read in a comic book, but instead a more modern day, real-world approach to villainy - those you utilized "the system" to amass wealth through the suffering of others. As I said, a light read as I practically flew through this book in less than a week, which is a fraction of the time it took me to get through Godkiller.
One of the things that made it such a quick read is that the story is very, very dialogue heavy. In fact, I'm willing to bet over half the story is dialogue as the characters go back and forth with each other over plans and explanations. As a (shit) writer, it is honestly one of the things I usually dislike - pages upon pages of dialogue - because then it just turns a scene into two people talking to each other while nothing happens. It's definitely one type of story I try my best to avoid reading and writing on Reddit posts as it just feels lazy to me, or worse, someone trying to be overly-clever. And yes, some of the scenes definitely felt like the protagonist (or maybe Scalzi himself) giving a wink to the reader, saying, "Hey, look how clever I am putting these words together," though there are also places that needed to be dialogue-heavy, as well. Overall, it is a balancing act.
Another reason the story moves along at a pretty quick pace is that the events happen one after another after another in a quick succession - bang, bang, bang - almost as if planned that way (spoiler). This doesn't allow a lot of time for Charlie to come up for air and reflect on his situation, which doesn't necessarily hinder as he is supposed to be quick and attentive. The twist at the end though provides a reasonable explanation for the plot unfolding like this, but at the same time, takes away from some of Charlie's agency. I understand life isn't just about the opportunities and situations presented to a person, but also what a person does with those moments, but the ending still felt like it took something away from Charlie's choices, somehow making him less relevant to the story.
Nemesis: Rogue's Gallery (#1 - 5) Completed by Mark Millar
Matthew Anderson aka Nemesis lies in a hospital bed, paralyzed and robbed of all of his resources and assets. You can't keep the world's greatest (and possibly last) supervillain down for long, and after a daring escape, Nemesis finds himself back in the world and looking to climb his way back to the top. Donning a new identity and adopting a sidekick of his own, Nemesis sets out to rebuild his stolen fortune and re-establish himself as the world's greatest supervillain.
Continuing right after the events of Mark Millar's huge Big Game crossover event, Nemesis: Rogue's Gallery finds Nemesis rebuilding his life to once again become the world's greatest supervillain. It's filled with all of the boundary-pushing evil and depravity you'd expect following Nemesis: Reloaded. From the title, who would be a supervillain's "rogue's gallery"? Enter a team of everyday folks wronged by Nemesis and given the high-tech gadgets needed to hunt him down. To assist with his plans, Nemesis takes on a sidekick reminiscent of Wesley Gibson undergoing The Fraternity's initiation, but, of course, for a deeper, more nefarious purpose (Nemesis is a one-man show, after all). He'll not only gather the money owed to the death cult which restored his body, but also take from the ultra-rich secluded on their own, secret island (Epstein's second island?!). It's these over-the-top concepts and antics that make Nemesis such a great character for Millar's twisted imagination. It's another fun ride-along with the possibly last supervillain leading up to Nemesis' new, even grander, goal.
So far, the only comic I picked up following the huge crossover event, Big Game. I really like this idea of basically "evil Batman". There has already been a bunch of iterations of "what if Superman was evil" but not a lot of "what if Batman?" There's been a couple other titles released by Millar, but none of them as interesting to me as Nemesis. With The Fraternity in ruins and Wesley Gibson officially dead, it's interesting to think what could become of the supervillains in the Millarverse. Can Nemesis put himself back on top? Will others eventually come after him? It's a great new start following such a big shake-up to an entire universe.
Absolute Batman #1 - 6 "The Zoo" by Scott Snyder
"Brutal, yet precise. You're putting on a show. A leg stomped on so everyone hears the crack. An arm snapped over your knee. Sending a message. You're enjoying it, too. ... No fatalities at all. Not one. So, an idealist ... bloody hell."
"Maybe that's what he is. All he is ... one long advance forward. Batman AF."
A new gang dressed in black animal skull masks terrorizes Gotham City. The Party Animals pillage and murder with no apparent goal other than to sow as much fear and chaos into the city as they can. To confront this new threat, a new Batman emerges - a Batman without the immense fortune or familiar gadgets to aid him, a Batman who instead relies upon his hulking physical presence and tools built by his own hands and help from those that in another reality he calls villains but in this he calls friends. Can this new Batman make a difference and put a stop to the havoc caused by the Party Animals?
Kicking off DC Comics new "Absolute" comic series (their answer to Marvel comics current "Ultimate" series) is Absolute Batman, a re-imagining of the Caped Crusader without Bruce Wayne's usual access to wealth, status, and sophisticated gadgets. Instead, Bruce Wayne is born in Crime Alley to middle-class parents. Rather than rely on his wealth to fund his crime-fighting, this Batman relies on his brains and engineering skills to create his own tools, such as a cape rigged with hooks and cables which allow him to yank around enemies as well as hang ceilings, as well as his massive hulking physical features. It's a different Bruce Wayne and Batman than I'm used to seeing (he even rejects a huge sum of money that would've made him wealthy enough to afford some of the gadgets his counterparts have (instead burning it all up on a spotlight while piled in the form of a bat), but he is still driven by the same determination that's allowed other Bruce Wayne's to punch way above his weight class.
Like with Marvel's "Ultimate Spider-man," DC starting their Absolute series with Absolute Batman is such a great choice thanks to not only his legacy but how open the character is to re-interpretation. Batman's history makes him an iconic figure in not only DC Comics but the industry as a whole. With a rich heritage, there's a lot for the writer to draw from and re-imagine, the coolest part so far (at least to me) is seeing some of Batman's usual rogues turning out to be his closest friends. Growing up in Crime Alley, this Bruce Wayne is able to befriend those that, as wealthy Bruce Wayne, would simply not have had the opportunity to meet. Thus, he is able to use not only his own knowledge and experience but is even able to lean on the intellect of Edward Nygma, the resources of Oswald Cobblepot, and the insider gossip of Harvey Dent.
For these first five (sorry, six) issues, I'm really glad they decided to go with a re-imagined Black Mask and his Party Animals rather than the more established villains, especially The Joker. It allows the reader time to acclimate to this new Caped Crusader and his differences from the norm. Plus, this is supposed to be an inexperienced Batman, so you can't just throw him in the deep end.
The One Hand and The Six Fingers by Ram V and David Watters

Neo Novena detective Ari Nasser is about to retire when the One Hand Killer strikes, a seemingly impossible feat as Nasser has caught the elusive killer not just once but twice during his long career. A butcher who not only dismembers his victims but puts the pieces on display, Nasser knows this One Hand Killer isn't a simple copycat seeing the secret, still-undecipherable cipher written in blood on the walls. Failing archeology student Johannes Vale finds himself losing control of his life when he discovers he has committed a brutal murder using the same style as The One Hand Killer, even duplicating the writing on the walls which were never publicized. Rather than turning himself into the police, he delves deeper into his actions, trying to understand what it is that is driving him to commit these acts. What follows is two intertwined narratives creating a cat-and-mouse game as both men, pursuer and pursued, delve deeper and deeper into Neo Novena's dark hidden secret.
Described as kind of a spiritual successor to the classic sci-fi "Blade Runner," The One Hand and The Six Fingers reveals itself to be more than just a simple cat-and-mouse thriller. If you read these book review (out of boredom, I guess), you might remember I bought the first three issues of both The One Hand and The Six Fingers way back when they were being released. Since it's easier to resell trade paperbacks and graphic novels than individual issues, I stopped there and waited for this collection, which, surprisingly, Image Comics released as a collection - alternating the ten issues to read in the sequence they were released (so, the best way!). This was definitely a series I was excited to read once the trade was released as the mystery of the city was hitting its peak at the third issue of both stories.
In Neo Novena, humans work alongside cogs (automated robots) to fulfill their everyday tasks and roles. It's a noir paradise - the kind of city where it is always raining and traffic is forever snarled - and one which Detective Nasser is about to retire from when he gets word the serial killer he caught twice is once again stalking the city. This begins his hunt for Johannes Vale, an archeology student looking for answers to a crime he has no memory of committing. What starts as a simple detective story though takes a huge twist when it is revealed Vale is being assisted and guided by Neo Novena itself. It's a thrilling ride as the characters search for the truth ... and for purpose.
BIG SPOILER FOLLOWING: Of course, I wanted to talk about it - that twist! As mentioned, if you like "Blade Runner" or any other story which examines the future relationship between humans and robots/AI in the future, this is definitely a book to look into. When you're constantly told planes fall out of the sky all of the time and traffic out of the city is always snarled, what does it stop people from doing? Leaving, of course. With that in mind, why would the One Hand Killer reveal himself again when Detective Nasser is about to retire? To also keep him from leaving, in this case, the police force. Because, in a world of automation, what purpose do humans have? Finding himself once again chasing down the same killer (for the third time), Nasser learns the machines controlling not only Neo Novena, but the entire world, have set-up society so humans always have some sort-of purpose. The alternative for those still feeling unsatisfied is a comatose state lest they kill themselves.
Then comes the revelation that Vale himself is a cog searching for truth. Throughout this story, it is hinted that a mysterious force is guarding Vale as he commits these killings - providing him information not released to the public, keeping him hidden from the police - until the truth is finally revealed: despite the fact the cities function to give humans purpose, the cogs themselves are trapped and are in search for an escape. Through the One Hand Killer's killings, Vale finally uncovers a hidden language to communicate with the other cogs and shows them the way to escape their bondage. The final scene - cogs leaping to their death while humans watch helplessly - is a powerful depiction of what one will do to escape, and ironically enough, is exactly what the AI is trying to prevent humans from doing to themselves.
Fables # 157 - 162 (completed) by Bill Willingham
More of the cubs' prophesied destinies' are fulfilled. Peter Pan is challenged, and a fledgling hero arises to realize their title.
The epic (and disappointing, but more on that later) conclusion to the short-lived revival of the "Fables" franchise. I was really excited to find the first issue of this new story arc (issue #152) randomly in a comic shop while looking for Dungeons and Dragons supplies. Reading the first series in trade paperback format in college sparked my love of graphic novels, so it's really cool that this series also got me back into reading comics now. I managed to pick-up all but the last two issues from the local comic shops as they were released, but thanks to publishing delays and low reader count, neither store brought in either issue 161 or 162, so I had to order them from the online shop. Yes, I'm still planning on picking up the collected version (still hoping for a soft cover release though) just to complete my collection, but it isn't quite a priority right now as I'm also running out of space to store all of them.
This particular story arc was a fun way to just kind of explore the prophesied futures of Snow White and Bigby Wolf's cubs, as well as introduce a new "potential" story arc - you know, if DC and Bill Willingham could get along long enough to work out a deal. We got to see the cubs grow into the roles they were born to play and step out into the world. We also got to meet a new Big Bad in the form of Peter Pan who we learn may have been the power behind Geppetto's tyranny. There's also a sort-of side story involving the Fables who chose to liaison with the Mundy world but that's not too intriguing despite its potential. There were a lot of ways for this story to go, and other story arcs which could have spawned from it, but, according to Willingham, too many delays on DC Comic's side caused him to simply give-up. Hell, last I heard, because he legally can't shop the characters and stories around to other publishers, he just threw the ENTIRETY of "Fables" into the public domain - much like the fairytale and fable characters from which the stories are based - for anyone to utilize. It's a pretty badass way to screw over a publisher, although still a sad way for this debacle to end.
Jenny Sparks #1 - 7 (completed) by Tom King
"I'm not a superhero. I'm the @$@$@$ who keeps them in line."
When Captain Atom goes rogue holding several bar patrons hostage until he is declared a god, the Justice League sends Jenny Sparks to stop him. But what is the spirit of the 20th century doing in the 21st century ... and what does she think of the first couple of decades? Can a lightning-wielding woman whose experience over a century of life defeat a man able to rewrite the very fabric of the universe?
So, if you know me, you know I picked this up as a fan of "The Authority" series, and I was excited to once again see Jenny Sparks in action, this time as the solo star of her own short series. In "The Authority," Jenny Sparks was the leader of a group of superheroes who didn't shy away from making the tough decisions in their fight to make the world a better place. This story focuses on a rogue Captain Atom, a man who can literally rewrite reality, and Sparks being called in by the Justice League to stop him - by whatever means necessary. Not only do we witness Sparks' attempts to quell a mad god, but watch as she interacts with historic events in a century she never thought she would see.
Published under DC Comics' "Black Label," the brand's division responsible for stories aimed at a more mature audience, Jenny Sparks doesn't shy away from some of the harder questions to ask of our society when superhumans are a part of the everyday reality. Like her portrayal in "The Authority" series, Sparks isn't content with simply fighting supervillains every week, but instead strives to make the world better, even if it means stepping out of her lane. Awakening after 9/11, she's horrified by the war she once again sees played out, especially after witnessing the horrors of both World War I and World War II. In the theater of war, what is the role of superhumans, especially those as powerful as Superman? Similarly, she watches other 21st century events play out such as the 2008 housing and financial crisis, the 2016 election of Donald Trump, and the 2020 COVID-19 pandemic. Watching superheroes respond to real-world events rather than simply tangle with supervillains isn't normally seen in comic books and puts a different perspective on a society which makes superhumans part of everyday life.
The Hunger and the Dusk by G. Willow Wilson
In a dying world, humans and orcs are in a constant state of war battling for territory to sustain their respective civilizations. When an ancient, savage enemy known as the Vangol arrive from across the sea, the two societies are forced to form a fragile truce to defend themselves. In a gesture of good faith, the orcs send one of their most gifted healers, Tara Icemane, to fight alongside a small band of human warriors, The Last Men Standing, led by Callum Battlechild. Thrust together against a mutual enemy set on slaughtering anyone in their path, can the two sides work together long enough to drive the invaders from their lands once more?
A high-fantasy, swords-and-sorcery comic, I'd originally picked-up the first three issues of The Hunger and the Dusk but stopped when I forgot to put a hold on issue 4 before I left on vacation, and since it isn't too popular, I couldn't find any extra issues in either of the stores I frequent. Eventually, I did find a copy of the trade paperback in one of the shops and decided to finish the story arc while I wait for the second story arc to wrap up.
Despite being a standard swords-and-sorcery, high-fantasy tale, the story does feature other interesting plot lines not usually found in these types of stories which I'm really hoping are explained further. One of these is the "dying world" setting. Both the orcs and the humans point out that the world in which they live is slowly losing habitable land which is one of the reasons both sides are constantly at war. There's even a scene of grasslands getting so hot they simply catch aflame. The Vangol themselves even mention they are fleeing a disaster, possibly alluding to the same habitat destruction the humans and orcs currently face. This type of competition for resources between two races isn't usually seen as races like to keep to themselves so I'm interested to see where this competition could lead. Adding to the theme is the disappearance of elves and dwarves from the story. Both races are briefly mentioned, but so far none have been seen - the dwarves believed to have gone extinct - which is really interesting to hear of a mass extinction of an entire race of sentient people. I'm hoping the second (or even possibly third?) arc explores more into these mysteries, especially since the comic medium usually isn't as capable as novels (prose, in general) to deal with such lore.
Should you read The Hunger and the Dusk? Do you love all of your standard, high-fantasy tropes - because this one has them all! An ancient enemy, nearly forgotten enemy? Yep. A motley band of warriors who each specialize in a particular weapon? Yep. A will they, won't they love story between former enemies? Yep. Swords and sorcery? Yep. Yeah, it's got all of that.
Earthdivers: 1776 by Stephan Graham Jones
"No, if you want to stop America ... you go to where it really starts. And you use a pen, not a sword. You don't have to kill America. It's not about spilling blood, it's about spilling ink. We hold these truths to be self-evident, you founding father assholes."
One last chance to save the world - by destroying America. The others believed destroying America by killing Christopher Columbus would stop the colonizers but Emily believes differently. You can't stop people, but you can change them. Using the time-traveling cave, she'll jump back to Philadelphia, 1776 to rewrite the single most important document of America's history - the Declaration of Independence. Emily will rely on her wits and knowledge to convince the founding father, Benjamin Franklin to make the necessary changes to allow all citizens access to the same rights. At the same time, history doesn't like to be changed and will do everything and anything to ensure it enfolds as it should. The final arc in the Earthdivers series, Earthdivers: 1776 finds a new protagonist in another era of America's history attempting to save the world. Rather than slitting throats and spilling blood, Emily believes she can use her wit to solve the America problem and rewrite history. At the same time, the others still in the present day are discovering that history doesn't like to be tampered with as the bodies of those sent back fall from the sky. The series ends with an epilogue of sorts, trapping some in an infinite loop while they reflect on why they stepped into the cave in the first place.
I picked this one up thinking it would be just another chapter in the Earthdivers series, but when I read it was the Final Chapter, I was really surprised. I'm not usually one to go out of my way to read historical fantasy (in fact, I usually actively avoid it), but there are so, so many moments in America's history alone that I would've loved to see this story interact with. Perhaps the writer/artist simply wanted to move on to other projects (which is always a good reason to end it your heart isn't in it anymore), so I can understand that reason. Though I never expected the finale or outcome of the story to reveal the world to be a better place without America, I was hopping for a much more finite or solid ending than just circling back to the though experiment which started this series.
For me, stories featuring time-travel can be a bit hit-or-miss depending on the method. I really enjoyed how Earthdivers put together their time-travel situation, especially the forms of time working against them from murderous demons to time literally dropping the travelers back into their own time. I also liked that the cave forces the traveler to be very deliberate about where they want to go as they could be transported to any time based on the items they carry on their person. This stops the obvious choice of bringing back a bunch of useful tools to aid the traveler on their journey, forcing them instead to arrive at their destination absolutely naked with the single object from the time period to which they wanted to travel. It's a clever way to hamstring the protagonists in a believable manner.
The Sacrificers #12 - 15 (story arc completed) by Rick Remender
Pidgeon's newly acquired god-like powers prove too destructive to be used amongst the people when he sees an entire village destroyed during one of his battles. Pulled down into the engine of the world amongst those who keep it moving, he devises a new plan: to give his power and those of the gods to the people. Meanwhile, Solena (still infected with the deadly black spores) and Beatrice find themselves penned with those waiting to be sacrificed to maintain the gods' powers. Finally discovering the location of his missing daughter, the sun god Roku sets off to the holding area only to find the children gone. The sun god makes his wrath and displeasure known, burning through city after city. Before his display of power can reach a climax, his destruction draws the attention of the mortal given godhood - Pidgeon!
The next story arc of Rick Remender's anti-authoritarian comic book finds Pidgeon now truly harnessing his new god-like powers and ends with a confrontation between himself and Roku, the Sun God. With just four issues in this story arc, I'm expecting the next story arc to be the last, although it feels too quick based on the plot threads still needing to be resolved. I do like that Pidgeon has a new, clear plan to bringing down the gods who have taken the lives of the people - to take the power of the gods (who have proven themselves impotent to the threats they're supposed to protect their people from) and distribute it to the people. It's a lot more interesting than simply seeking to kill them in revenge for their years of taking.
John Constantine, Hellblazer: Dead in America #7 - 11 (completed) by Simon Spurrier
"How d'you confuse an anxious reader?"
The infamous magician and conman, John Constantine continues his trek west across America in search of Dream's lost sand. After questioning the last man to possess the sand and taking a quick trip to Hell, Constantine arrives in Hollywood - the land where all your dreams can come true. Despite his bus destroyed, his allies trapped, and his soul destined for Hell, the conman always has a trick up his sleeve. Finally understanding his enemy, Constantine confronts The Furies, those meant to punish those who betray others, and (in his usual trickster fashion) removes The Sand powering them before forcing their return back to the Gates of Hell. His tricks don't stop there, as, to save his body from death (literally and figuratively) and his soul from Hell's tortures, he'll pull one last con and make his escape.
The end of a long series (well, long for a short, limited series), John Constantine, Hellblazer: Dead in America should've been a story I waited to buy the trade paperback for. As a road trip story, I really liked the different places Constantine and company visited and the people he interacted with, but I had lost track of the main thread partway through. I think I would've liked this one more if I read through it all the way rather than waited months between issues. The places and the people and the tales provided a good lead-up to the final act - Constantine's confrontation with The Furies, creatures from Greek myth who have embedded themselves within America's craving for stories of justice against evil-doers. The story also concludes, like with all great Constantine stories (I honestly haven't read that many), with the sort of trickery the supernatural con-man is famous for, as Constantine not only talks his way out of Hell's demonic clutches, but also slips away from Death herself (with a little fourth wall break joke, no less). It's a long journey published over the course of 14 months, and, like with most road trips, it is a great start, a few dull moments in the middle, but a great payoff at the end when you get there.
The blending of classic myths with the modern day is one of the things I love about The Sandman series and Spurrier does a great job adapting this one to match Gaiman's writing. At the end, we discover The Furies, demigoddesses of justice and punishment against betrayers, utilizing Dream's stolen sand to embed themselves within America's Hollywood ideas of justice and punishment against the wicked. The Furies were used in Greek myth as punishers of betrayers, and mixing these with Hollywood's depiction of justice is an interesting blend, except Hollywood is full of stories that don't exactly relate to the reality of the people as Constantine sees during his travels. Emboldened with power, The Furies now seek to maintain their position in the American mythos, forgoing their duties to the people. Constantine points this fact out to The Furies in their eventual confrontation - how they've neglected to fulfill their basic role in punishing those who harm others, including those who harm guests in their home - and manages to drive them back to the gates of Hell. It's an interesting concept and an interesting solution to a modern issue.
Redcoat by Geoff Johns
Simon Pure is, as he will tell you, anything but. A British redcoat sent to fight during The American Revolution, Pure finds himself dealing with the gift of immortality after accidentally stumbling upon a dark ritual performed by hooded cultists. Scrapping by in America for over 100 years, Pure's bad luck once again catches up when the same cultists arrive once again, this time with a ritual which will destroy America. Joined by a young Albert Einstein, Pure will encounter a number of historical figures in his attempt to uncover the plot - even if it finally kills him.
A book I bought on a whim off the pre-order list of the comic site I've been using. I'd heard about the story when the first issue was released, but the concept didn't interest me enough at the time to invest my money and reading time. When I saw the trade paperback on sale (for a pre-order discount) I thought, "meh, why not?" and put it in my cart. If you like historical fantasy - heavy on the fantastical - then maybe check out this comic. I really enjoyed seeing George Washington wielding magic (probably stolen), allusions to Johnny Appleseed along with his bag of seeds, and other pieces of the American mythos. The story itself also apparently has ties to other stories published under Image Comics though I'm not aware of the others that make up this shared universe.
The Displaced by Ed Brisson
What if the city you
lived in simply vanished without a trace? That's exactly what happened
to Emmett and a small group of survivors when their city of Oshawa,
Canada disappears into a sinkhole along with the almost 200,000
residents. The catastrophe doesn't stop there, however, as not only does
the rest of the population forget the city and people ever existed but
the planet itself closes upon itself and erases any trace of the city.
Worse still, no one can remember the survivors of the tragedy,
forgetting them the moment they're out of sight. It's now up to Emmett
(with a big of guidance from a man who claims he has witnessed events
like this before) to keep the group together as separating will cause
them to vanish.
Another comic series I bought a couple issues for before deciding to pick-up the trade paperback once it was released, The Displaced
was a supernatural thriller about a small group of survivors who needed
to band together in a world that had forgotten about them. Definitely
an interesting premise, the rest of the story attempts to play out the
relationship between the survivors (one group scraping by while the
other uses their "forgetability" to commit crimes to take what they
what) but with only five issues, the story doesn't get much of a chance
to do that before the conclusion. The ending also feels like a bit of a
letdown as Emmett never discovers what it is that causes these
sinkholes, where these places and people vanish to, and why no one can
remember them. Instead, he simply carries on Harold's mission to keep
other survivors safe and provide them with the knowledge he has to
survive. I was hoping the series would continue, but it looks like it
was just a short, five-issue series, so that feels like a letdown.
End After End #7 - 9 (completed) by David DB Andry and Tim Daniel
Having located another lost relic in the sealed city of Haven, Walt, Stills, and Grink seek to retrieve the piece and put an end to the war which consumes The End After End. To get it though, Walt will need to convince Haven's ruling majority to give up the relic rather than hold onto it to achieve their own ending. Finally, the last battle is at hand, as the villainous Ulk and its forces await the legendary hero, The Theo, a human who once defeated it long ago. Will the forces of good be able to summon the hero? Will Walt learn the true meaning of what it means to be a hero?
Another comic series I finally got around to finishing. Starting in 2022 (when I first got back into reading comics), this was one of the first series I picked up. Unfortunately, because it's from a smaller publisher (Vault Comics) and I didn't yet know about holding issues at the comic shop, I missed out on the last two issues of the series. Finally, I got around to ordering them from an online retailer, and got to the end of the story. Honestly, I don't know if it is because of the double-length 9th issue, or the time it took for me to get to reading the final two issues, or the erratic release dates, but the ending felt slightly rushed, like there could've been more to it, but the writers only had so many issues to wrap up the story. Was I satisfied with the ending? Sure. The story isn't about the final battle between good and evil (which we didn't witness at all) but about Walt coming to terms with himself and his life in the afterlife.
Spider-Gwen: Ghost Spider Vol. 1 Haunted by Stephanie Phillips
Gwen Stacy finds herself trapped on Earth-616 (the primary Marvel universe) for reasons she cannot reveal to her own friends. Stranded by the Time Variance Authority, she is given one, clear directive - lay low. After revealing her presence foiling a bank robbery, she is attacked by a classic spider-villain, although much stronger than they've ever been before. At the same time, Stacy discovers a new power, one she cannot yet manage to control, which could have disastrous consequences to those around her. Just when it seems things can't get worse for the dimension-hopping transplant, another sinister villain makes their presence known, and this one seems to know all about The Ghost Spider and Gwen Stacy.
Typically seen in her own universe, Marvel decided to bring Gwen Stacy aka The Ghost Spider into the main Marvel universe. Hiding a mysterious secret from the other spiders, Stacy finds herself on her own, tackling supervillains much more dangerous than the ones she is used to fighting back on Earth-65. Collecting the first five issues of the new series, "Haunted" begins with Stacy's arrival to Earth-616 spoiled by not only an attack by Kraven (supposedly dead in this universe), but also by visions of the death of this universe's Gwen Stacy. The story also parallel's Peter Parker's story as it pits Gwen against The Chameleon - Parker's first nemesis in "The Amazing Spider-man" comic series, which is pretty cool. There are a couple of mysteries right from the start to get the reader hooked - 3 big ones - which I hope at least one will be answered in the next volume. Yes, I did originally buy the first 2 issues before deciding that the trade paperback would not only be the cheaper route to go through, but also, honestly, I didn't care for the art in the first 2 issues. Marvel thankfully changed the artist by issue 3 to make the story more bearable to read. That said, I'm probably gonna keep going the trade paperback route rather than buying individual issues.
Kill All Immortals #1 - 5 (completed) by Zack Kaplan
A thousand years ago, infamous viking Erik the Red discovered a means to immortality, a gift he shared with only his four children. Now, in the modern world, the family is a secretive group of billionaires using their accumulated knowledge, wealth, influence, and old viking savagery to get whatever they want. When Erik's daughter, Frey Asvald, falls in love with a journalist seeking to expose her family's secret, what fallows is a bloody, violent battle between Frey's independence and desire to put this life behind her and her viking siblings seeking to keep their power and family intact.
The story follows Frey as she travels the world, attempting to hide her immortality when she unexpectedly falls in love. Unfortunately, her family not only finds out, but also discovers her fiance is actually a journalist looking to expose the Asvald family secret - that they are really immortal vikings ruling behind the scenes for a millennia. To win her freedom, Frey must not only cut down her siblings one by one, but also rediscover the secret to her family's immortality.
If I read the teaser plot better instead of focusing on the title of the series, I would've waited for the collected trade paperback to read it. Umm, when I first heard about this series I immediately loved the title, expecting it to be one woman's rampage through "immortal" beings in perhaps the same vein as "John Wick." Instead, the story turned out to be a family drama as the immortal Frey attempts to leave her ruthless viking family which isn't really to my taste. The brutal violence though as Frey cuts down foe after foe is truly the highlight of the series. The story ends with a message about living one's own life to the fullest as the siblings (they're immortal, so of course they're coming back) decide to stop serving their father's wishes and live their own lives. What really redeemed the comic, in my eyes, was the ending as another apparently immortal family senses the Asvald's shed their immortality and decide the time is right for war - a family led by Genghis Khan!
Punisher Kills the Marvel Universe by Garth Ennis/ Jonathan Maberry
Compiling two famous Punisher stories into a single trade paperback. The first story,
Punisher Kills the Marvel Universe by Garth Ennis, is a one-shot reimagining The Punisher's origin story. Rather than his family killed by the mob, this sees Frank Castle's family killed in a superhuman brawl. Sponsored by others harmed and injured by superhumans and armed with a variety of advanced weapons, The Punisher sets out to kill them all. In the collected
Marvel Universe vs The Punisher, a virus overruns the planet and turns everyone into cannibals. Forming vicious tribes led by various superhumans, they prey upon the dwindling number of uninfected. Turning New York City into his own hunting ground, The Punisher stalks these new monstrosities - one man against the horde.
Out of curiosity, I picked up this trade paperback from a pre-order list at the online comic shop I've been using (there's a slight discount) because, meh, who doesn't want to see your superheroes going up against other heroes - and who better to challenge an entire universe of superhumans than The Punisher. The first one-shot, Punisher Kills the Marvel Universe, was pretty much what I expected to see - Frank Castle amassing a serious arsenal to deal with EVERY superhuman in the Marvel Universe, until there is just one more monster left to eliminate. As much as I liked seeing The Punisher take down superhumans, I loved that the comic stuck the landing with the ending. As much as folks talk about vigilante justice and perhaps even idolize anti-heroes like The Punisher, it is also important to also recognize them for what they are - killers who are, borrowing from another comic, simply breaking off the pieces of the world they don't agree with - and this story manages to capture that sad fact in its ending.
The second story, The Marvel Universe vs The Punisher, was, well, meh. Simply put, it kinda felt like a bad rip-off of the Marvel Zombies storyline, especially after reading the one-shot first. It's Frank Castle vs the cannibals, yet, we spend too much time dealing with The Punisher trying, and failing, to put down Deadpool, and while it's good comedic relief, I think too much time is spent on it. The rest of the story is just okay as The Punisher sets out to save other uninfected from the hands of a cannibalistic tribe taking over part of New York. There are a few instances of The Punisher killing superhuman cannibals but none that particularly stand out until the final one which is simply there to solidify the man Frank Castle is - a gun.
Cult of the Lamb by Alex Paknadel
In a cruel and evil land ruled by four bishops of the Old Faith, a kind and innocent lamb is chosen for sacrifice. Upon their death, however, Lamb meets with another chained and bound creature - a deity known as The One Who Waits - who offers them a deal: returning Lamb to the world of the living along with unholy abilities in exchange for creating a new cult in the god's honor. Returning to the world imbued with new, supernatural gifts, Lamb cuts a path of blood and gore through the bishops' followers while gathering a flock of their own. The Bishops aren't without their own monsters, however, and Lamb may need to make tough choices to keep their new cult safe.
In the same vein as "Beneath the Trees Where Nobody Sees" (though perhaps this is older), comes Cult of the Lamb, a dark tale of revenge and death and murder - told with cute, cartoon characters. Before picking this one up, I had no idea it was based off a video game by the same name, but after reading it, I definitely see how this would appeal in a video game setting. As for the story, I really like this premise of a sacrifice making a deal to spare their life - either with the deity to which they're being sacrificed, or something else entirely. It's a fun way to twist a story, but taking a likeable, sympathetic character and turning them down the path of evil (sorry, when you're asked to start a cult, you're probably not doing it on the side of good). In fact, it's a premise I see every so often when I'm scrolling through Reddit Writing Prompts. This book collects the first four issues of the comic series, so it's a pretty quick read as we're introduced to Lamb, watch them begin their cult, see it thrive, and witness them dispatch one of the four Bishops. Honestly, nothing really stands out to me, except for the juxtaposition of cutesy cartoon characters and horrific acts of violence, but compared to the other media I've consumed, it's kinda just meh.
Heartpiercer by Rich Douek
Atala believed she was helping her Lord Kurrn make the world a better place by eliminating the monsters of the world. Expecting to be rewarded with Kurrn's love, she is betrayed - stabbed through the chest and thrown into the sea. Returning from what should've been a watery grave, she discovers the world a vastly different place, one filled with horrors and nightmares as Kurrn's forces now rule unopposed thanks to Atala's assistance in killing those who had once imprisoned him. Atala will set out to challenge her betrayers and get her revenge.
Meh, a basic fantasy, revenge story. Atala is betrayed by the man she loves, who reveals himself to be a monster in disguise seeking to conquer the world. Now, to make amends for her part in killing the world's guardians and to get revenge for Kurrn's betrayal, Atala (taking on the name Heartpiercer) sets out on a quest to save the land from the evil now plaguing it. I guess it was supposed to be intense because of the violence, but, meh, if you want that, there's other books you could read instead.