Tuesday, January 28, 2025

Books of 2024: Quarter 4

Finishing up the last of this year's reading list. A lot of graphic novels/trade paperbacks were read these last three months. I stocked up on ACTUAL books at the end of the year, but I also have more graphic novels in my "To Read" pile, so even I'm curious to see what 2025's reading list will look like.


Beneath the Trees Where Nobody Sees by Patrick Horvath

Woodbrook is your typical quaint little town where everyone knows everyone, the entire town shuts down on holidays, and nothing too exciting ever happens. It's the reason why Samantha abides by one, single rule when it comes to her "hobby" - "Don't kill the locals". For years, this rule has kept her secret safe from the other good people of the Woodbrook community. When another killer arrives in town and starts brutally murdering her neighbors, she'll need to act fast to put a stop the the killings not only to put the town at ease, but also before her own killings are uncovered.

A murder-mystery populated with cute-humanized forest creatures, the art work reminds me of something out of a Disney or Pixar cartoon, but, you know, with murder and blood and violence. Placing a serial killer as the protagonist of a story hunting down another isn't really something new, but using cute animals to do so is what makes this story stand-out to me while the individual issues were being printed (I only managed to read the first issue when the released the THIRD printing). The murders are violent and grizzly (lol, get it, because Samantha is a bear ... it's funny). Right from the start, we're introduced to Samantha's "hobby" as she randomly targets a victim and satisfies her "urge". The tension jumps right at the end of the first issue when Samantha and the rest of the town see the slaughtered body of one of their own put on display. What follows is a murder-mystery as Samantha tries to deduce who the other killer in town is without being caught herself as the bodies start to pile up. The story moves at a good pace as Samantha spies on neighbors and hunts down clues until (of course) she's "framed" and must go on the run herself while the other killer remains free to stalk her neighbors. It's a great and quick story which wraps-up nice and neat after the two killers confront each other in a final showdown.

I Hate Fairyland Vol. 7: In the Mean Time by Skottie Young


Her plan to escape again foiled, Gert's misadventures in Fairyland continue. But first, a few short stories . We'll check-in with Cloudia's life (and many, many bloody deaths) on Earth after her brazen theft of Duncan's door back home. Larry recites the Fairyland version of "The Three Billy Goats Gruff" where a mysterious fourth goat satisfies the bridge troll's hunger. Gert and Larry are approached by Fairyland movie directors to create a movie about her life - which, of course, doesn't turn out as expected (and, surprisingly, no blood is spilled although another bodily fluid is spilled in buckets). Back to the main storyline, the Gertlin infestation arises once more and this time spreading its chaos and death across not only Fairyland but The Inferno as well. To combat the horde of monsters, drastic measures are taken and Gert is transformed into a bigger, meaner monster than she has ever been (literally and figuratively).

Collecting issues 11-15 of the second "I Hate Fairyland" series, Gert's time in Fairyland is further chronicled along with a few amusing short stories. Of course, the main draw of the outlandish cartoon violence and gore is still found throughout the entire volume. Though the three short stories weren't as great, it was a good time (plot-wise) to put them here thanks to a noticeable shift in the plot line as Gert had once again failed to escape back to Earth in the last volume. As played out as it might be, it's still funny to keep seeing her fail to return home and continue to terrorize the inhabitants of Fairyland. Yes, it is adolescent humor and over-the-top cartoon violence, but really, what more could you want in a comic book.

Honestly, the most shocking joke in this volume (which I still don't know how Young got away with writing) were the obvious Taylor Swift and Travis Kelce jokes. I definitely understand the need to insert pop-culture references, but to use such high-profile stars for fart jokes is just really ballsy.

We Called Them Giants by Kieron Gillen

Lori awakens one day to find most of the world has simply vanished, nowhere to be found. In this new world, she'll scavenge to survive while avoiding roving gangs who kill anyone they find, or worse. That's when she'll see THEM. The towering giants appear mostly unconcerned with the remnants of humanity - until one captures a member of Lori's group. Can Lori find a way to communicate with the behemoth despite their differences in order to survive this new world?

From the creators of DIE (a completed comic series I will eventually finish, literally the four volumes are sitting on my bedroom floor in my "To Read" pile) comes We Called Them Giants, a short tale focusing on the power and importance of human connection and communication. Starting with the artwork (because I'm shit at drawing and have no business critiquing it), it looks really good. The scenes depicting action look dynamic, the Giants appear otherworldly despite their familiar form. After I first heard about this story, I was surprised it was released as a single graphic novel rather than as individual issues first, but that actually works to its advantage as it is a pretty short read and the pacing makes you want to keep reading until the story's conclusion rather than waiting on monthly issues. The story focuses on Lori, an orphan shuffled from foster family to foster family. Naturally, she mistrusts those around her and while that might keep her safe from The Dogs, it unfortunately causes her to mistrust those who are genuinely looking to care for her. It's when she finally lowers her guard and begins to accept the love and care of those around her, not just from the other humans Lori forms a group with, but The Giant who seeks to simply care for these "strays", that she truly seems happy and is able to care for others as well.

The story is marketed as a tale about the power of communication amongst those who are unable to communicate with a common language - and it absolutely does this. Reading the way the giant interacts with Lori and the other humans reminds me of the way we communicate with our pets - protecting them from harm, caring for them - despite not sharing a common language. Maybe my dog does understand commands like "Sit" and "Stay", but she definitely doesn't understand why except that sometimes she'll get food or treats, not that I'm trying to keep her safe. The giant acts in the same manner once it gets the humans within its domain, providing them with shelter and food despite Lori's obvious mistrust of the creature - sort of like adopting a stray or mistreated animal.

Earthdivers: Ice Age by Stephen Graham Jones


When her children mysteriously vanish, Tawny and her husband go out looking for them. Instead, they stumble across another group on a mission to save the world by stopping the creation of America using a time-traveling cave. As absurd as it sounds, Tawny soon finds that it does work when she is tricked into entering the cave and arriving in prehistoric Florida. Tawny sets off into this dangerous land in the hopes of finding her missing children, and instead ends up in the middle of a battle between a group of native Paleo-Indians and Solutreans who crossed the ice from Europe.

Following on "Earthdivers: Kill Columbus," this story focuses on Tawny who was tricked into entering the cave to find her children. Instead, she is sent to prehistoric Florida and immediately caught between a native group of Paleo-Indians and raiding Solutreans who had crossed the ice from Europe. Thanks to a theory of Europeans crossing the ice into North America during the Ice Age, the story continues its theme of invaders interfering, assaulting, destroying native peoples and cultures (I actually looked into if people really did cross the ice as the story depicts but so far the theory hasn't been accepted). Unlike the previous protagonist, Tawny isn't looking to save the world, just her missing children. Like the previous protagonists, however, she still carries that fire, the rage of knowing another group was responsible for the future/current state of her people, so when she sees a choice to help and give her ancestors a chance, she takes it. Ultimately, it is an interesting addition to the series but I'm really interested to see if the main protagonists can actually stop the creation of America, and if that will actually save the world.

The Ministry of Compliance Vol. 1 by John Ridley

Decades ago, the Devolution infiltrated Earth, the alien species seeking to steer humanity's growth until they can be brought under the Devolution's control. To guide their prize, the Devolution established thirteen ministries, each assigned to influence a particular part of human culture and civilization and industry. Overseeing the other ministries to ensure they stay on mission is the Ministry of Compliance led by Avigail Seena. When a conspiracy emerges from within the ministries which could derail the Devolution's mission, it will be up to Avigail and her small group to put them all back into compliance through a lot of limb-hacking and head-taking.

If you've been following my reading list (as always, why?), you'd know I started reading "The Ministry of Compliance" as individual issues, but then I missed out buying issue 4 so I decided to wait until the trade paperback collection got released, and here it is. At the part I left off (issue 3), my interest was starting to wane a bit, but it definitely rose again after reading the last half as the conspirators are revealed and A LOT of blood is spilled as Avigail sets to bring them "into compliance." Despite being an alien invasion story, "The Ministry of Compliance" doesn't follow the standard "invasion" plot as the Devolution acts much, much more subtly - guiding their targets toward self-destruction and eventual assimilation rather than simply conquering them through sheer might. That subtlety is what I liked most about this story - the way the Devolution moves behind the scenes to influence ALL aspects of human life through their Ministries. It makes for an interesting science-fiction plot that steers away from other common tropes stories of this nature might utilize. That all said, toward the last issue, I kinda realized the plot lines were getting a little stale as Seena simply investigated, then killed everyone in her way, investigated, killed, repeat. We sadly don't get much more than that, though I'm hoping with Seena's new revelation, we might see a change in the way she operates (if the series is allowed to continue).


Dying Inside by Pete Wentz and Hannah Klein


 Ash wants nothing more than to die. She's clinically-depressed, the musician she idolized also died by suicide, and she bought the perfect knife to kill herself with. However, as she watches the knife wound close before her very eyes, Ashe soon learns that thanks to a magical mishap she's now cursed to continue living. Along with Liv (a low-level witch), the two of them will search for a way to reverse Ash's curse so she can get on with her life - by killing herself.

It's a cute story about a depressed teenage-girl who wants to kill herself finding her reason to live after a suicide attempt is thwarted. Is it a story I normally would've picked-up? Probably not. But, they were offering a sneak peek on Free Comic Book Day, and I'm not one to pass on anything free. Plus, Pete Wentz. With all of the Names dipping their toes into comics these days (The Umbrella Academy by Gerard Way and Tear Us Apart by Jay Baruchel for example), I figured why not give this a try. After all, Fall Out Boy was one of the bands I listened to growing up that defined emo music (and what genre would be better to tackle the issue of suicidal depression). As already mentioned, it was a cute story, particularly easy to follow with enough foreshadowing thrown in that you could see just where the plot was going (surprise, Ash not only doesn't kill herself but also finds a reason to live). It's also a pretty quick read - I literally sprinted through it while cooking dinner one night. It's unfortunate to say, but I definitely feel Ash's suicidal ideation is extremely relatable to anyone who's been a teenager and this makes her a mirror for readers to see themselves as she undertakes this quest to die.

One of the more questionable aspects posed by this story is just how far are doctors allowed to go when treating their patients. The story, of course, takes an easy-out to the question when it is revealed that Ash's mom's boyfriend has been taking the free will from his patients but only to prevent them from harming themselves. If a person has a chemical-imbalance which already takes away their free will and prevents them from acting rationally, should a treatment provider also be allowed to do the same to keep the patient safe and alive? It's a pretty big question especially when it comes to simply prescribing medication vs forcing someone to take medication, which the story just scoots right passed probably because, as previously mentioned several times, it's a cute tale of suicide and a teenager finding a reason to live.

God Country by Donny Cates


Emmett Quinlan is slowly dying of Alzheimer's disease, while his son and his family struggle to decide how to handle the old man's more frequent confused violent outbursts. When a tornado not from this world rips through Emmett's Texas home, it leaves behind a treasure. From the rubble of his home, Emmett emerges holding a giant, twelve-foot sword known as Valofax - the sword of swords, and as long as Emmett holds Valofax, his Alzheimer's appears cured and he remembers everything once again. The sword's owner, though, is not happy with the sword being absent from his realm, and the living-god will not stop until Valofax is returned.

An epic tale told as a story passed down by a Texas family of the battle an old man undertook against not only a god coming to claim what he holds, but also his battle against himself as well. I first heard about this book at a collector's convention when I saw a second-printing of the first issue in a box for $5.00, and if it sounded interesting enough to pick-up. An intriguing first issue (which I sold recently a couple months back for $4.50), I put it on my "To Read" list, which I ended up finding the trade paperback at Book-Off for $2.00, which was a great deal. The story follows the Quinlan family and their encounter with a godly sword which cures Emmett of his Alzheimer's. Chosen by the sword to be its bearer and unwilling to let go, Emmett will fight off monsters and gods while increasingly putting his family at risk despite their requests and pleas for him to simply return the sword as asked.

A tale of man vs god, The Quinlan Family is beset upon by supernatural forces looking to reclaim Valofax from Emmett who, in turn, refuses to let it go. Despite it reading as an epic tale filled with great battles, what really stood out to me was the similarities between Emmett and Attum, the god of Always and Valofax's creator. Both are old men past their prime struggling to hold onto what is theirs and refusing to let go despite everything around them falling apart, and the burdens placed on their own families. Emmett, finally getting his memories back, refuses to relinquish Valofax despite knowing he is not using the sword for its intended purpose, and instead tries to carry-on as family watches on. Attum, a conqueror who forged Valofax by stealing a sun and dooming billions of lives, struggles every moment to keep his own doomed kingdom from crumbling further. This parallel between the two characters is what pits them against one another in a final confrontation.

The Agent by Mathieu Gabella


When a simple drug bust turns into a brush with the occult, Officer Rhym Bekhti is thrust into the world of espionage and magic. Teaming up with Agent Sebastien Ferrant, the two will need to find an untraceable courier and dodge bullets enchanted to always hit their target in order to stop a terrorist plot of a magnitude rarely seen.

I originally picked-up issue #1 a while back out of curiosity, but I guess it didn't sell well (honestly, most stuff from Ablaze Comics doesn't at my local comic shop) because they didn't bring in any subsequent issues. Then, I saw the trade paperback on sale at a different shop and thought, meh, "let's see what the rest of this story is about." The story itself doesn't quite wrap-up (if there isn't a body, is the person really dead?) and leaves the door open for future stories, if it's picked-up for future issues.

An urban fantasy comic blending magic and espionage, "The Agent" provides a gripping thriller as Rhym and Sebastien hunt down a group of terrorists across France. What I found most intriguing was the ritual witchcraft used in the series - magic requiring ritual and totems and ingredients and belief to affect the world rather than simply pointing a wand, saying some gibberish, and shooting deadly light at your enemies. It's a different type of magic requiring preparation and time not normally seen in these types of stories, probably due to story pacing as both protagonists and antagonists are always on the move. The characters are your standard urban fantasy characters: Rhym is the new "fish-out-of-water" character being dropped into this new world she doesn't understand; Sebastien is the gruff and grizzled veteran looking to stop the bad guys by any means necessary; and even the antagonist is the "I'm doing this for the greater good" type. The interesting change comes from the government-sanctioned aspect as, in most stories, these characters usually work outside the law to keep the public safe. Seeing magic not only utilized by various government agencies, but even expected (shown in the first issue when the CIA uses Native American magic to influence a French scientist) is pretty interesting and adds a new layer to the story.

Spider-Gwen: Gwenverse by Tim Seeley


In an alternate universe, it was Gwen Stacey who was bitten by a radioactive spider, gaining superpowers, and becoming The Ghost Spider, aka Spider-Gwen. Earth-65 is very different from Earth-616 as the villains aren't typically all that powerful. That changes when Gwen is accidentally split across time, resulting in her universe turning into a very different world than she remembers. Spider-Gwen will travel across time to gather these anomalies and set her world right. Except these other Gwens aren't just her, but versions of her which had taken-up different mantles, abilities, names - a Gwen who wields Mjolnir, a Gwen infused with super-soldier serum, and many more. Can The Ghost Spider gather these other versions of herself in time to put a stop to the evil plan of the villain who started this mess?

Spider-Gwen is a pretty interesting character (and I'm still hoping to pick-up an "Edge of the Spider-verse #2" one day... but cheaply), having seen her portrayed in Sony's Spiderverse movies and in a couple comic books I've read. I picked this one up though not for that reason but because David Nakayama was a guest at Amazing Con and I was hoping to get something signed by him. Looking up his resume, I saw I did the covers for this series, so I picked up the first issue as well as the trade paperback collecting all of the issues. Unfortunately, the comics didn't arrive until after the convention, so no autograph. Anyways, the story is pretty interesting, seeing Gwen Stacey taking on different superhero mantles and powers, as well as deal with her own personal insecurities. At first, I thought this would be more of a multiverse story but the other Gwens are just aspects of Spider-Gwen's personality, so not quite. This story did provide me with more insight into Gwen Stacey and her abilities and her history. A fun superhero read which goes surprisingly deep emotionally as Stacey learns to accept who she is compared to the other spider-people she has worked along side of.

Spider-man: Reign by Kaare Andrews


Visiting a future Manhattan where its citizens have traded freedom for the heavy-handed security provided by the Reign, we find an old, tired, and broken Peter Parker. As the mayor reveals his new plan to "protect" the city, a raving, rambling J. Jonah Jameson prophecies Spider-Man's return to once again save the city. Can a beaten Peter Parker find it in himself to once again don the suit and mask and take up his responsibility to protect the city?

Portraying an alternate universe in the similar way of "The Dark Knight Returns" and, more recently, "Avengers: Twilight", we meet an older, broken Peter Parker/Spider-man caught in a city he no longer recognizes and seemingly put away his mask for the last time. Written in the post-9/11 world, Manhattan is under the rule of the mayor and the Reign, who patrol the streets and crackdown on anyone caught breaking the law. It's a city that's managed to eliminate its supervillains and vigilantes through totalitarian rule. Parker has given up his costume (and, seemingly, his powers) after the greatest tragedy of his life. A mysterious villain hides in plain sight. Honestly, it's an okay read for four collected issues, though it doesn't really introduce any new insight or concepts or ideas I haven't read before.

The main reason I picked this up was because a second series set in this universe was released which continued the adventures of an aged Peter Parker. Having read other alternate versions of older superheroes, I was curious to see how this one was portrayed ... and I found it confusing. The spider which bit Peter gives him super-strength and super-agility. Despite being old, there's no reason those powers should vanish simply because Parker has given-up on the city, and then returns once he again dons his mask. It was weird. I kinda wished they explained a bit more about why Parker didn't have his powers anymore instead of skimming past it. As for the other themes and aspects of the story, umm, yeah, they kinda just fell flat for me having seen them played out before in other comic storylines.

Peter & Max: A Fables Novel by Bill Willingham

Living in hiding amongst the rest of Earth's population are a secret group of refugees known as The Fables. For centuries, they've hidden themselves from the eye of the Emperor who conquered their homelands one after another. But no one can hide forever, and the Emperor isn't the only villain hunting them. When Peter Piper is given the terrible news that his brother, Max, the Pied Piper, has been spotted on Earth, Peter will set out on his own to confront him and put a stop to his evil once and for all. What follows is a tale of two brothers, a falling out, and their diverging paths.

This one I'd read a long, long time ago way back when (I think) the Fables comics were still being written. Its was a great story, so I held onto the book for a long time. Then, having not re-read it for a while, I finally decided in 2023 to sell it off to Skull-Face Books. Then, wandering the shop in late 2024, I saw it on the shelf for $5.00 and said to myself, "Meh, why not give it another read," so I bought my own copy back from them. I'm still undecided if I'm going to sell it again yet or keep it with my Fables collection.

Despite being over 300 pages, the story moves along fairly quickly with most of the story detailing Peter and Max's history and how they became who they are in the present day. Like the Fables comic, the story uses known characters from fables and fairytales and gives them a twist. In this story, Peter Piper and Max Piper (later becoming the Pied Piper) are brothers and traveling musicians who have a falling out over a disagreement on who should inherit their family's prized instrument. Separated by war, the two brothers travel different paths - Peter becoming the "thief" his brother accused him of being, while Max turned into a monster he believed he needed to become to thrive. It's an interesting tale showing how two pipers set on different paths became the men we find them to be in the present day. Oh, and Bo Peep is revealed to be a trained assassin, so that's pretty cool. The story also includes a brief epilogue which fits nicely into the Fables comic series detailing Peter and Bo's contributions to the war efforts.

The Wicked and the Divine by Kieron Gillen


Every 90 years, twelve gods are reincarnated on Earth. In two years, they will die. In the time they have, they are loved and worshipped as pop-starts. Not everyone is in belief of this godhood, however, and a small group takes aim as the one know as Lucifer. The gods, however, are also gifted supernatural abilities, and the god easily defends herself with a literal snap of the fingers. When a similar display of her powers goes wrong, however, Laura will set out to prove the god's innocence. 

I kept seeing this book in comic shops and online review pages, and I knew it was written by the same writer as "Die" so I assumed I'd get around to giving it a look eventually. Then, luckily, I found it at Book-Off for a dollar and figured that was a good enough sign to give it a read. As for continuing it, the story didn't hook me too much, so I'm not in a hurry to pick-up the rest of the trade paperbacks, but maybe eventually.

The story follows Laura, guided by her adoration of The Pantheon, as she witnesses the gods' powers firsthand, first to simply defend themselves and then again to murder. Believing Lucifer's innocence, she'll set off to meet with the rest of this cycle's Pantheon of Gods to determine who may have framed her. It's a compelling premise with a lot of promise (12 people who mysteriously receive supernatural powers but are destined to die within 2 years), and I'm really interested in the "idol" nature/parallel of it. Seeing these reincarnated gods worshipped as pop-stars knowing they all have abilities outside what a human is capable of is particularly interesting to read as a parallel to the way we see "idols" today (I'm talking about the Korean boy/girl group scene of which I'm getting familiar with thanks to my music taste).

The Midnight Line by Lee Child


Jack Reacher wanders into a pawn shop in a small town and spots a West Point class ring. It's a small ring, a woman's ring, with just three letters etched inside the band. Despite belonging to someone who graduated years after Reacher himself had, he understands the four years of hard work she would've put in to earn that ring, and sets out to discover what unlucky situation would force her to part with it - and return the ring. His journey will take him from a dingy biker diver bar in a small town to the rural backwoods in the middle of nowhere. Looking for an answer to a question he'll discover the ring is connected to a larger criminal enterprise dealing with a product which should be impossible to distribute in the entirety of the United States. 

It's been a while since I've gotten to reading a Jack Reacher book (not since the beginning of 2024, in fact). I used to use these as a "palette cleanser" between genre books but I guess because I haven't been reading as much that I haven't needed them for a bit. I really like that they're easy reads, proceeding along from point to point, and despite its page length, most books don't usually take me more than seven to ten days to get through. It's another Jack Reacher book following the same formula: Reacher stumbles upon a problem/mystery, he sets off in search of answers, he meets people, finds the answers and beats the bad guys (though those last two points aren't always in that order). If it ain't broke, don't fix it, right? If you're looking at the book and asking, "Wait, is that a hardcover book?", well, yes, it is. I found this particular one at a Bookoff for $5.00 which is not only way cheaper than the regular price of a hardcover, but also cheaper than the paperback copies, so of course I picked it up. How does the book compare to others? I really enjoyed the mystery of the book: trying to discover what could've happened to make a graduate give up their West Point class ring, and what products the criminals were distributing. These questions kept me turning the pages until the very end. Besides that though, I'd rank the story as just a "meh," definitely not the best, but not the worst, just okay. It did feel a little bogged-down in exposition when talking about the fentanyl drug trade and post-military service assistance provided to veterans, but honestly, a lot of the Reacher books I recently read have had opinions on current events.

And Then You're Dead by Cody Cassidy and Paul Doherty, PhD


 Most of you will die a very common death. Very, very, very few of you will not. In "And Then You're Dead," scientist Paul Doherty, PhD and writer Cody Cassidy pull together dozens of the most strangest deaths ever died (or, in some cases, as close as one can get to dying) and give a glimpse not only in the history, but even the science involved. It's a grisly look into how much the human body can tolerate when pushed to its limit, and what happens when that line is crossed.

I picked-up four or five books during 2024's McKinley Book Sale, but this was perhaps the only one I enjoyed enough to read from start to end. "What, you didn't finish a book?" you ask. I know, typically even if I dislike it, if I spent $10.00 or more on it (books are getting expensive), I'm still gonna get through it because, well, because I spent $10.00 on it. Luckily, I only wasted about a dollar or two per book, so I didn't feel too bad about not reading them through. For example, at the same time I'd bought a book describing deaths died by Darwin Award recipients though it turned out not all of them were recipients, not all of the stories were true, and the writing wasn't as fun as I'd hoped a book about Darwin Award deaths to be. In comparison, I really liked how this book goes into the science of the death - just exactly what happens to the body based on what was not only witnessed, but what we know through our understanding of physics ("What if you went over Niagra Falls in a barrel?"), anatomy ("What if you never slept?"), astronomy ("What if you went to the moon without a space suit?"), electricity ("What if you were struck by lightning?"), entomology ("What if you were swarmed by bees?"), and more. Some of my favorite entries include:
1. What if you were hit by a penny dropped from the Empire State Building? Actually, not much more than a sting, but apparently a ballpoint pen might kill you.
2. What would happen if your elevator cable broke? Thanks to the invention of the elevator brake, a modern elevator rarely plummets on its own if the cable is severed, and in the events that people died, it's usually due to human error
3. What happens if you were sacrificed to a volcano? Apparently, fucking no one did this (thanks Hollywood), but if you were thrown into one, the heat alone would flash boil all of the water in your body. I also forgot that since technically lava is melted rock, you wouldn't sink, you'd actually be buried.


Obviously, from the picture, I also read a bunch of comic books:

The Power Fantasy #1 - 5 by Kieron Gillen


In 1945, as the first atomic tests were underway, the very first person with extranormal abilities appeared. Today, six "superpowers" walk the Earth, each one with the destructive capability of the United States of America's entire nuclear arsenal - and the continued existence of humanity depends on none of them coming into conflict with another. When the United States fails to assassinate Brother Ray "Heavy" Harris atop his floating city, rather than allow Heavy to retaliate by decimating all of Texas, Etienne Lux psychically kills The President, his staff, the scientists, and anyone else with knowledge of the plot. Despite being split even amongst themselves, the six superpowers work together to maintain a very fragile truce to ensure the status quo. But any unsteady balance can easily be tipped, and new threats are emerging that could swing the scale one way or another and lead the world into another catastrophe.

I was really excited for this comic when I first heard about it - a story about people with such destructive superpowers bu the same writer as "Die" (you've gotta be sick of me praising Gillen's writing at this point). I even put in a "pull" request at the comic shop to ensure I got the first issue. After the first issue, I loved the concept and the story so much (the assassination of the President of the USA in the first issue?!) that I not only continued to pick-up the Cover A versions, but also the Cover B issues, too - except for issue 5 which had been sold out before I got to the shop, or perhaps was never brought in. Despite my desire to fucking stop spending money on individual issues and focus instead on buying trade paperbacks to read instead (yes, I also pre-ordered the trade version, too, which includes all the issues I fucking read), I do plan to continue buying ALL of the issues of this story. Since it is written by Kieron Gillen, I'm assuming there is planned storyline with an estimated number of issues needed to tell said story, and it won't spiral into some drawn-out cash-grab of filler issues that don't contribute to the overall plot of the story. At least, I (and my wallet) hope so.

I really love this concept and these first five issues did not disappoint. It's very different from the superhero vs supervillain stories I'm used to reading when it comes to people with superpowers. This idea that these six people people CANNOT be brought to trade blows with each other or it could cause severe destruction just isn't something that's addressed in other superhero comics lest it kill any of the action. If you think about it, there are a bunch of superheroes considered top-tier, S-class, omega level, whatever, and we still debate on who would win in a fight without realizing that EVERYONE around the battlefield would lose. The end of the last issue even depicts the fallout of one of their "failures" to maintain balance amongst themselves with the erasure of Great Britain.

These first five issues serve as an introduction to the world and the defining incident in the present-day (the attempted assassination of Heavy and Eti's response) that could trigger another disaster. It provides a back story to most of the six "superpowers" that will be the focus of the story. I also like these powers don't originate from just one "source" but several different ones as not only is magic referenced but even Heaven and Hell - expanding abilities beyond just what a human might be capable of with a genetic mutation. The current split amongst the group is also examined, revealing how each side may act to counter the other, though I'm still hoping for more information on "how" they chose the sides they are on and why.

The Ultimates #1 - 7 by Deniz Camp


To escape an attack by The Maker's Council, Tony Stark (Iron Lad) and his group jump six months into the future. With just 18 months left to prepare for The Maker's return, Stark and mentally-broken Reed Richards (Doom) go about putting together a new Ultimates team. Recruiting such a team, however, isn't as simple as sending super gifts in the mail as Stark and Richards will quickly learn, and the team will need to put boots on the ground to get their revolution going. With a team formed, they'll strike at The Maker's council, only to discover just how powerful and dangerous their foes really are.

The fourth series coming out of Marvel's new "Ultimate" universe, "The Ultimates" focuses upon the team set on combating The Maker's Council, returning the world to the way it should've been before The Maker's influence, and, eventually, preparing for The Maker's return. Now (just for a little bit), I'm going to have to get political because, honestly, how could you tell this story without understanding the current state of the world. The previous "Ultimates" universe focused upon a post-9/11 world obsessed with security and government control. This new iteration focuses upon "Truth," especially in the modern era where facts can be manipulated as The Maker literally re-writes the history of the universe so no one can oppose his rule while he and his Council regularly feed the masses lies to keep them afraid and docile. Okay, that's enough of that.

As mentioned, this reality was skewed from the main Marvel Universe by The Maker (a version of Reed Richards) who infiltrated this universe with the intent of shaping it to his desires by eliminating many of the world's superheroes while converting those he could bring over to his side to rule from the shadows. Though The Maker remains trapped within his own city, his council still rules over Earth. Labelled as terrorists and framed for a devastating attack on New York, Tony Stark and his group attempt to assemble a new team while in hiding - which goes horribly (funny, but still horrible). These first several issues focuses on the backstories and histories of the members of the team while they attack The Maker's assets until the full team is gathered for an assault which does not go as planned.

What is really fun about this series is seeing these characters everyone knows re-imagined in this new universe - how one man and his lies can change the course of history. How would Captain America react to seeing the United States of America he once fought for before being frozen dissolved? Who might pick-up Hawkeye's bow if the original turned down the offer? Could a broken Reed Richards, tortured into believing he was the "doom" of everyone he came into contact with, be brought back to himself? And how powerful could The Hulk become if he instead discovered inner peace - and took up the mantle of the Iron Fist?


Ultimate Spider-man #7 - 12 by Jonathan Hickman

Kingpin Wilson Fisk takes matters into his own hands to deal with the Green Goblin and Spider-man by pulling together his strongest lieutenants to form The Sinister Six. Peter Parker and Harry Osborn strengthen their bond as friends and partners, and learn what makes them stand apart from the other. Tony Stark appears to prepare the two heroes for The Maker's return. Disappointed in the sensational stories and pictures they're running in their newly formed newspaper, J.J. Jameson and Ben Parker receive an interesting tip which leads them right to not only Oscorp and Harry Osborn, but also to Peter's secret identity. Finally, an unforgettable Christmas Party with unexpected visitors and a shocking reveal as one party-goer isn't who they appear to be.

The stakes escalate in these six issues as not only are new villains introduced in the form of The Sinister Six, but also connecting this series to "The Ultimates" series and thus The Maker. Plus, the shocking twist at the end of issue 12 revealing Parker and Osborn kidnapped and Parker's Picotech suit having replaced him.

Honestly, still my favorite series within this new Marvel Ultimate Universe. I love this new version of Peter Parker - I like his maturity, the new family life, his relationship with Harry Osborn - and what that all brings to his version of Spider-man. I especially love that we got scenes of this older Park balancing his new life (one that is never seen in the main universe) with his very new Spider-man responsibilities. To me, this is the best way to write this story and character showing Marvel made a good choice in choosing Hickman as the writer. One quote in regards to superheroes that has stuck with me for years is that "everyone wants to be Batman, but everyone can relate to Spider-man," and that's because we get just as much of Spider-man saving the day as Peter Parker's everyday life. By including just as much of Parker's life in this story as he tries to find his footing as the new Spider-man is a great way to maintain this tradition.

Though you don't need to know anything about the main Marvel Universe, it is a lot of fun when you do recognize the little Easter Eggs Hickman throws into the story: the fake reporter "Ben Reilly" alludes to the Parker clone Ben Reilly in the main universe; mentioning "The Brocks" in the issue featuring a new, scarier version of the Venom character; and Harry Osborn's choice to utilize an AI version of his father, Norman Osborn, in his suit making him even more like his Green Goblin counterpart in the 616 universe. This character was such a good choice to start the new Ultimate Universe thanks to not only his mainstream popularity but also the long history Hickman has to draw inspiration from while still writing his own unique take on the character.

Ultimate X-Men #5 - 10 by Peach Momoko


Haunted by the Shadow and her secret mutant powers exposed, Hisako Ichiki along with her classmates Mai Igarashi and psychic Nico Minoru look for answers in the mysterious omamori amulet Hisako received. Shinobu Kageyama, the Shadow King and follower of Children of the Atom, makes himself known when he confronts Hisako and her classmates. Utilizing her Armor ability, Hisako injures Shinobu to her friends' surprise. Shinobu is taken to Maester, leader of the Children of the Atom cult - a group believing those with abilities are the next evolution of mankind - homo-superior - to recover. Mei (Maystorm) challenges Noriko Ashida (Surge), both of them utilizing their mutant abilities, and wins but not before Noriko reveals the experiments Children of the Atom conducts on its followers. Further proof of these experiments are revealed to the public when a body baring the symbol of the cult is found in a suitcase. As public unrest ignites in the Eastern Region and mutants are attacked, followers of the cult step out of the shadows to fight back.

Continuing the story of a new generation of teenage mutants growing up in The Maker - controlled Eastern region, more mutants are revealed amongst Hisako's group and the Shadow is revealed. Within them are some of the classic X-men abilities such as weather manipulation and optic blasts but also those which mutate the host's body to appear inhuman. These abilities and the cult which seeks to draw together those possessing them is finally brought to the public eye with a horrific scene. A battle between humans and mutantkind may be brewing in future issues.

Regarding the art, Peach Momoko's watercolor paint art style is really unique, at least in the comics I'm reading (especially superhero comics), and there's something about it that adds to this comic in particular. It isn't the clean, solid colors I'm uses to seeing in these stories, and I think that helps to convey the uncertainty of youth these teens face growing up with unguided mutant abilities.

I'm really liking this new version of the X-men as they really are just teenagers without any sort of adult guidance in regards to their emerging powers - no established X-men team, no Professor Charles Xavier to lead them. They even joke about the name "X-men" not because of the x-gene or Charles Xavier but because of their bad grades. The one thing that I would like more of is more "slice-of-life" moments showing the kids simply being kids. "Ultimate Spider-man" includes a birthday party for one of Parker's kids and a dinner date with the Parker's and the Osborn's. Even the last issue was about the Parkers' Christmas dinner! I think "Ultimate X-men" would benefit from the same.

Ultimate Black Panther #6 - 11 by Bryan Hill


Khonshu and Ra finally come out from the shadows to make their presence known and immediately draw a following amongst the people of Africa. With his new army, Khonshu, using the name Moon Knight, strikes out across the continent, attacking foreign-backed infrastructures and gathering new followers. King T'Challa responds, fighting against Khonshu's zealots as the Black Panther but is torn as he also fights against the very people the Black Panther is supposed to protect. At the same time, he sends Killmonger and Ororo out into the world to find one who understands the new element the two gods are using to build their power, and they discover the current Sorcerer Supreme.

The Maker's lieutenants Khonshu and Ra strike out against the Black Panther by coming out of the shadows and creating their own army of followers. King T'Challa, of course, has to respond with force against this new threat, but struggles with harming the people he is supposed to protect. This struggle, I think, is the heart of the "Ultimate Black Panther" series as it is something not seen in the other current Ultimate Universe series, and makes the story so much more than the standard "superhero" story. T'Challa has not only a responsibility to use his power to stop Khonshu and Ra, but also to protect his people and all that the Black Panther is sworn to protect.

This being the new Ultimate Universe, of course there's some interesting changes which makes this universe different from the main Marvel Universe. It was already interesting to see the new relationship dynamic between the characters but now we learn about a change to something even more constant in the Black Panther world - Vibranium. With Khonshu and Ra coveting a new element depicted as Vibranium's counterpart, we're new seeing Vibranium in a new light as well. The idea of the metal as possibly a living organism (like Venom ... or Flubber) adds a new twist to the story and I'm interested to see where it goes. Plus, the introduction of a new, twisted, possibly sadistic, Sorcerer Supreme!


The Ultimate Universe


Just to talk about these four series as a whole for a minute, the best part of this new universe so far is just how easy they are to read. Sure, it's fun to see references to established characters and groups and events from the main universe, but honestly, you don't need to know any of that to read these books (and, likely, the upcoming "Ultimate Wolverine" title). At the moment, an end point has sort-of been established as The Ultimates (and likely the rest of the new heroes) prepare for The Maker's return as he is currently locked away within his city for the next two years, but all of these series could possibly continue past a war against The Maker and his forces. If you were thinking about jumping into Marvel comics but feel intimidated by all the lore you need to know, this series is a great one to pick up.

The Outsiders #9 - 11 (Completed) by Jackson Lanzing and Collin Kelly


The Drummer leads Lucius and Lucas Fox into the Lost City of Cannon where the forces of Order and Chaos wage a never-ending battle for the city's prize - a giant cannon ("the first and last gun") capable of destroying this universe, or any other. Soon after, Jakita's true goal is revealed as she aims The Outsiders' newly acquired weapon at the very center of The Snowflake where every single universe and reality meet. Will the three remaining Outsiders be enough to stop Jakita from destroying every single reality?

If you're a Batman and meta-fiction fan, then this is the series written for you. The 11 issue series comes to an end as Jakita/The Drummer attempts to destroy all realities out of spite for it ripping her from her home and killing everyone she loved, and only Bat-Wing, Batwoman, and Lucius Fox stand in her way. Originally formed by Lucius and Lucas Fox as a team to explore the nature of their reality and to explain all the "Crisis" events the DC universe has experienced, the team now deals with a reality-ending crisis of their own.

This was such a fun ride from "The Authority" references to the multiverse-hopping, and these last three issues continue the trend. Issue #9 was especially fun with the introduction of The Cannon meant to destroy other realities and leaving behind only what is "canon." And the remark Jakita makes about "a gun controlling the universe" as it is not only a gun which is the foundation of Batman's origin but could also be a reference to "Chekov's Gun," the narrative principle for writers to ensure they cut wasted elements. In Issue #10, we get callbacks to a variety of different characters and story elements from the past nine issues to see how the story ended up at this point. Finally, in Issue #11, is the discussion of Narrator vs Reader, and (hopefully) teasers to a new "The Authority" story. It was a fun ride, a little confusing at times sure, as most stories of this nature tend to be, at least a little, but definitely worth the read. As I've always said, I'm not very versed in either DC or Marvel lore, so I couldn't tell you if Marvel has ever had these types of world/reality ending crises, but I would be curious to see if Marvel could put something like this together as that story would also be worth reading.

Batman and Robin #11 - 15 by Joshua Williamson (11 - 13) and Phillip Kennedy Johnson (14 - 15)

Through Issues #11 - 13, Batman and Robin arrive on Dinosaur Island to confront Bane and bring him to justice for the murder of Alfred Pennyworth. Arriving on the island however, they find Band and his clone/daughter, Vengeance, in a fight with Kobra Kult members over a new Venom formula. The tension grows as Damien confronts Bane alone, the boy having witnessed Bane snapping the butler's neck, and it is unclear if his former training with the League of Shadows will return, especially when he is injected with the new Venom formula which brings out one's inner rage. Thanks to his father's teaching and training, Damien controls his rage and chooses mercy for Bane, choosing to arrest him and return him to Gotham rather than acting as judge, jury and executioner. The group beats back Kobra Kult and then return home. Issue #14 starts a new story arc as a mysterious villain attacks a charity dinner attended by Bruce and Damien Wayne. Having failed to save a bystander, Damien begins to question his purpose as the mysterious Momento makes his presence in Gotham known.

I still really like this series not only because of the superhero Batman and Robin aspect, but because of the Bruce and Damien Wayne relationship. The focus on issues #11 - 13 was on Damien overcoming his past as a killer by Ra's al Ghul and how he was changed by his father's teachings. As for the rest of those three issues, meh, they were okay. I didn't really care about the other things going on with Kobra Kult or with Vengeance. Perhaps it was because the creative team only got three issues to tell the story they wanted. Also, I didn't care for the art style in those issues. Starting at Issue #14, a new creative team took over which got me excited thanks to a mysterious, shadowy villain and an art style I liked more. We also got a bit more of "artist" Damien which I really like seeing as it adds a bit more to his character and makes him feel more like a "real" person.

Zatanna: Bring Down the House #1 - 5 (Completed) by Mariko Tamaki


Zatanna Zatara spends her days performing card tricks and stage illusions for a Las Vegas audience - free admission with the purchase of a waterpark ticket - and her nights haunted by a tragic accident. A demon attack during one of her shows drags Zatanna back into the realm of magic, a world she barely knew of before her father's, the great sorcerer Zatara, disappearance. Meeting with new and old friends, Zatanna will regain her own forgotten magical abilities and remember the truth behind her father's vanishing act - all in time to confront an emerging threat.

Typically used as a side character, I picked this one up as it was a solo-Zatanna story. Until I started reading it, I didn't realize it would be an origin story of sorts, revealing how she overcame her reluctance to use magic and regained her powers. It provides a look into the hidden magic community, with a special cameo-appearance by John Constantine which is cool to see. No, I've got no idea if this is canon, but it was still a fun read. As great as I hoped? Meh, it had its moments but this is one I probably should've waited patiently for the trade paperback release.

One thing I liked doing regarding these five issues was buying the variant cover issues rather than the main cover. Why? Honestly, I don't know. I liked the variant of the first issue and the expected variant of issue 3, so I just figured I'd just buy variant covers for this short, 5-issue run. No, it doesn't mean they're more valuable or will sell better, just that I liked the cover art on these variants more than the main cover. Honestly, I think more people want to buy either the main cover (usually referred to as Cover A) or else the "Incentive Cover" - the rarer 1 in 25 or 1 in 50 or even 1 in 100 variant covers (yeah, that's real). These comics that I've got will likely simply sit in a box (yeah, I've got boxes now) or perhaps I'll find a way to sell them off as a set if I want to get rid of them (I really like the third cover!).


Tuesday, October 15, 2024

Books of 2024: Quarter 3




Thanks to some new hobbies I actually didn't get much reading done these last three months, so you know, a shorter list.

Monstress Vol. 1: Awakening by Marjorie Liu

Set after a devastating war between humans and Arcanics (appearing usually as half-human/ half-animal hybrids), Maika Halfwolf puts herself in chains to humans harvesting Arcanic body-parts in order to find answers to her past - as well as the monster hiding inside of her.

I heard of this comic awhile back, and after reading an Image comics re-release of issue one for a dollar, I thought I might give it a try. The art style is definitely different from anything I've seen, which is also helped by the steampunk-ish setting to give the story its uniqueness. From the one issue I'd read prior to picking up this trade paperback, it was a story about a young Arcanic (I guess called monsters by humans) looking for answers to the mysteries of her past. The trade obviously goes further, introducing more of the world, including the humans seemingly powered by the parts stolen from Arcanics. I liked the rest of the world-building as we learn more about the separation of the two different civilizations, as well as the different powers which exist on both sides. I'm always a fan of "a monster hiding inside"-trope, so when it is revealed that Halfwolf has something ancient inside of her body, well, that got me further interested in the story. As interesting as the premise was, however, maybe it's just because of what was going on while I was reading this, but I'm not too interested in continuing with the rest of the story just yet. Maybe I'll give it another go another time, just not right now (as I mentioned, I fell behind with a lot of reading).


The Sandman Universe: Nightmare Country Vol. 1 by James Tynion IV

The Corinthian, a walking nightmare (literally) reflecting the worst of humanity, again roams the Waking World. He is haunted by the memories of his former self - a monster who once escaped The Dreaming to hunt humans before being unmade by Dream of the Endless. As this new Corinthian goes about his tasks, he finds a new nightmare haunting the Waking World - The Smiling Man - one which may not be a creation of Dream's. Intrigued by this new development (as well as with the other entities involved), he'll attach himself to an art student, Madison Flynn, to investigate.

A brand new story set within The Sandman Universe starring its most beloved serial killer, written by one of today's best horror writers - what more could you ask for? Like most other "Sandman" stories, the art style and aesthetic perfectly captures the way one might see the world in that moment when you can't quite tell if you're awake or still asleep. An intriguing start to a new series, I'm easily drawn in when the protagonist is a "bad guy" though, in the case of this version of The Corinthian, he is probably more of a "necessary evil." The story starts strong with the killing committed by two entities on behalf of an unknown benefactor to cover-up a mystery - so that definitely has to draw you in, right? How much do you need to know? Probably at least a little bit. I only read a few of The Sandman trades (not sure how many issues that amounts to) but I did watch the Netflix adaptation which helped me to follow along with some of the backstory/callbacks. Luckily, the story also provides enough flashbacks of information for a reader not as well versed into The Sandman lore all without being a drag to those who may already know the story. Though Volume One only collects the first six issues, the story does introduce A LOT of characters, surprisingly even one only appearing in the sixth and final issue of the volume (why introduce a new character right at the end?). Ending with The Corinthian and Flynn setting off together, I'm curious to see where the story might go.


Stray Dogs by Tony Fleecs

Sophie awakens in an unfamiliar house surrounded by unfamiliar dogs with no memory of how she got there. Her new house, though, has everything she could possibly want or need, all provided for by their loving Master. Despite all this new paradise offers, she'll soon realize instead something terrible has happened. Her Lady gone, Sophie will need to convince the other dogs of their Master's cruelty before something terrible happens to them - a herculean task as the dogs can barely remember what happened the day before.

I picked this up used from Skull-Face Books on one of my trips to sell off my old books. Thanks to another comic I'm reading, I heard about the writer's previous work, "Stray Dogs," and decided to pick it up. For six collected issues, it's a very quick read (I got through the entire trade in one lunch break). I think this was due to not only how compelling the story and tension was (what happened to Sophie's Lady? How will they solve this mystery? How will they escape? Doggies!) but also because there wasn't much dialogue/reading as many of the panels used images and actions to convey the story instead (which also definitely drove me to quickly flip to the next page to find out what happens next). That dogs were the main characters of the story added another element to the typical suspense story knowing about a dog's attention span and their heightened sense of smell and, of course, not being able to communicate verbally with humans.

The story starts the tension with Sophie arriving at an unfamiliar home after a trip to the vet for a Bordetella shot (which I think is a routine vaccine for dogs that frequently interact with other dogs), so I wasn't sure if this was going to be a true-suspense story or simply a misunderstanding, you know, because she is a dog. When they introduce the possible murder of Sophie's Lady and her kidnapping, I just thought, "Oh shit, well let's see what happens next." This dark turn definitely revved the tension and hooked me into the story until the bloody ending, and the equally beautiful epilogue.


Feral #1 - 5 (first story arc complete) by Tony Fleecs

As a rabies outbreak spreads, house cats Elsie, Patch, and Lord find themselves in the woods surrounded by ravenous, infected wildlife. The trio will need to team-up with other found cats to not only survive in the wild, but to avoid infection, or being outright killed by humans stalking the woods. Will they be able to make it back to the shelter of their home and people? And, if they do, will they be the same after this journey?

Finishing the first arc of Feral, I was initially interested in this suspense story as it was told uniquely from the house cats point-of-view, and it coming from the acclaimed writer of Stray Dogs, which (at the time) I'd only heard great things about. This series (like many others, I'm realizing), I should've waited for the collected trade paperback. The first two, two-and-a-half issues really held my attention, but then it started to wane. It honestly wasn't until the last issue that my interest once again peaked (especially when the one cat is killed right in front of Elsie), but, with the price of comics, I don't think I can justify spending $5 an issue on this series, especially with so many others I'm reading.


I Heart Skull-Crusher #1 - 5 (first story arc complete)
by Josie Campbell

In the American wasteland, one sport is beloved by the masses (or else) - Screaming Pain Ball - a brutal game in which competing teams can score points by sending a ball through a goal, or by killing their competition. No one in the wasteland is a bigger fan of the sport - or its biggest star, Skull-Crusher - then Trini Wastelander. When it is announced that the winner of a tournament will win a spot on Skull-Crusher's team, she'll put together her own rag-tag team to compete against some of the most brutal, dangerous, and oddest amateur teams in the American wasteland to achieve her dream.

A brutal, post-apocalyptic sports story featuring wacky characters, a protagonist with a heart of gold, and crazy skills and abilities. If any of that appeals to you, then pick-up this series! The game of Screaming Pain Ball is just as brutal as it sounds with players trying to stab, slice, poison, and bludgeon each other to death all while trying to send a ball through a hoop. Trini Wastelander is a perfect protagonist with her up-beat and positive personality that makes you want to cheer her on, and the lows she'll fall into when she sees her dreams fading away (while speaking with the skulls of her parents) will make you want to cry. And the twist ending to this first arc - to see all of Trini's hopes and dreams laid out in front of her (along with the secret kept hidden by her hero) - oh, it's so good.


Dawnrunner #1 - 5 (completed) by Ram V.

Nearly a hundred years ago, a portal opened over Guatemala and the Tetza fell through. To shield the people from these ever-changing behemoths, humanity walled-off the area so none would escape. To combat the Tetza, they built giant, mechanized armors known as Iron Kings. Anita Marr is the most famous, most accomplished pilot in the world, but even she has never piloted an Iron King as advanced as Dawnrunner. Utilizing a newly-developed system, Dawnrunner fuses with the pilot within to create a single, complete being. Unknown to the developer, this new technology also merges Marr with the ghost of one of the first-ever pilots, both of them looking to protect the ones they love. Together, they'll seek to unravel whatever secrets Dawnrunner hides, as well as defeat the Tetza threat.

Touted as a Kaiju/Mecha story combined with the toy industry, Dawnrunner is a story re-imagining others in the genre such as Pacific Rim a hundred years later if humanity had fought the monsters to a sort-of stalemate, and now the Military Industrial Complex uses these battles to create celebrity pilots and new mechs for the masses to cheer on. The artwork is beautiful (not expected from the usual mecha story) and I even went out of my way to spend more for a "virgin" 1st issue (the cover art isn't marred by the comic's title, issue number, or anything else added by the publisher). As mentioned, the story has a background sort-of Go, Go Loser Ranger - vibe with the "good guys" using these mechs and pilots as celebrities and broadcasting the battles against the monsters for people to watch and cheer to make them feel safe and justify their companies' position in society. The main focus of the story, however, is the relationship between Anita Marr and Dawnrunner and the ghost within. Despite Marr's status and accolades, the one person she feels she has failed to protect is her own daughter dying of a disease brought over by the Tetza. Through their relationship, she'll learn that not only can she not save everyone, but the weight of it all doesn't have to rest solely on her shoulders as well.


The Boy Wonder #1 - 5
by Juni Ba

With Batman away, a demon plagues Gotham City - snatching those off the street that people won't miss. Except Batman's heirs - The Robins - do take notice. Damien Wayne, Bruce's legitimate son and the newest of the Robins, will team-up with each of this brothers to not only stop these kidnappings but also to reconcile his past and find his place within his new family.

Having only recently gotten into "Batman"-lore over the last couple of years, I'm really interested in the character of Damien Wayne, Bruce Wayne's son trained all his life to be an assassin and coming to Bruce to unlearn everything he'd been taught. When I read the pitch of The Boy Wonder being an exploration focused on Damien Wayne's search to find where he fits within his new family - especially amongst the others who've held the Robin mantle - well, I was definitely picking-up this series. Over the five issues, Damien's story is told as a fairytale by a hostage caught in a botched bank robbery - the framing plays a big role in the last issue. Each issue/tale focuses upon Damien's relationship with the people in his life who shape the Robin he tries to exemplify but also those who shaped his past as he tries to live up to the high standard his father, The Batman, has set for them all. The story gets emotional as Damien compares himself to his fellow Robins - at first seeing each as a rival to his birthright before realizing that none of them see him in the same light but rather as part of the team, the family. The story, of course (it is still a Batman story), has its share of action as Robin seeks to track down a demon kidnapping people from the streets of Gotham City. Overall, a great, short series and a captivating look  into Damien's mind as he continues to search for his place within his family.


Marvel's Blood Hunt (Red-Band version) #1 - 5 (completed)
by Jed McKay

When the sun is blotted out across the globe by the explosion of Darkforce into the atmosphere, an enemy of not only Marvel's mightiest heroes but of all mankind attacks - Vampires. Led by a team of uniquely powerful vampires, The Blood Coven as well as a traitor from within, they'll rampage across the globe, slaughtering all in their path, and even put Marvel's superheroes on their heels. Regrouping, The Avengers and any other remaining heroes will need to devise a plan to put a stop to the vampire assault and make the sun rise once more.

A Marvel event bringing together a bunch of titles and heroes, "Blood Hunt" brings Marvel's supernatural into the spotlight with a global vampire assault. The main series, "Blood Hunt" focuses on The Avengers as well as a few other popular characters like Miles Morales' Spider-Man, and those associated with the supernatural such as Doctor Strange and Dracula. Of course, like with all major events, there are other titles associated with it which can be bought separately (if you're not as cheap as I am). It's always really cool to see a bunch of characters working together to defeat a giant enemy. These five issues had its share of twists and moments that made me gasp, such as the reveal of the traitor within the heroes' midst. Despite premiering in this series for the first time and taking down a bunch of The Avengers, I did feel like The Blood Coven was a bit under-utilized overall, especially once the true Big Bad was revealed (perhaps they're being saved for Marvel's new "Blood Hunters" series?). One of the biggest reasons for picking-up these issues were the "Red Band" versions which I'm happy to say I bought all five issues in, and the graphic violence didn't disappoint. Of course, they can't take the gore too far (this being a Marvel comic after all), but it did go further than I would've expected. All in all, a pretty good read and which will actually have consequences in future Marvel continuity (Doctor Doom is the new Sorcerer Supreme?!).


Blood Hunt: Blood Hunters #1 - 4 (story arc complete)
by Various Writers

A collection of eight short stories involving other Marvel characters caught in the vampire assault, and one over-arching story putting together a misfit team of future vampire hunters known as The Blood Hunters. A few stories of note include Man-Wolf protecting his father J. Jonah Jameson and other citizens of New York City from a vampire attack; Bruce Banner awakening in-captivity, held by a group of vampires who've tasted The Hulk's blood; and Doctor Doom efficiently patrolling his country of Latveria to protect its citizens. Across all four issues is the story of the formation of The Blood Hunters: Dagger, Elsa Bloodstone, White Widow, and Hallow's Eve, a team tasked with hunting down vampires while trying to cure those they can still save. It was an interesting read overall, though, of course, filled with one or two weirder stories, such as The Hell Cow. I always enjoy these little side stories which branch off of the main storyline just to show how other people are handling the situation. Though most are shows as either one-shots or perhaps to tie into other stories from The Marvel Universe, the formation of The Blood Hunters team looks to be a prequel to the upcoming release of The Blood Hunters storyline which Marvel has released as of the time I'm writing this.


Strange Academy: Blood Hunt #1 - 3 by Daniel Older

Like the rest of the planet, the sky over New Orleans mysteriously goes dark and the vampires begin their assault. The students of Strange Academy, on a walking tour of the city, repel their attacks thanks to their magical abilities, and return back to the Academy. Overhearing a controversial plan discussed between their teachers, the students decide to set out on their own to find the powerful Darkhold. Instead of an ancient grimoire filled with dark secrets, however, the kids find the tome transformed into a (still very powerful) young boy. As The Darkhold easily defeats each of the students, Pio reveals her secret - that she is actually a vampire - and briefly incapacitates The Darkhold. Surprised by Pio's sudden transformation, the students allow The Darkhold to escape. Searching the streets of New Orleans, the students finally locate not only The Darkhold but Professor Agatha Harkness, the witch who transformed The Darkhold so she could sneak off with his power. Will the students be able to convince The Darkhold to join them in stopping the vampires' assault? Will they find a way to do so without killing their new friend Pio in the process? And what plan does Dr. Doom need their assistance with?

I honestly wasn't going to buy these when they first came out, but then Dr. Doom and the Strange Academy kids made an appearance in the main "Blood Hunt" storyline, and so I needed to know what was going on. Digging through a box of back-issue comics to find them, unfortunately, I wasn't able to locate the first-printing of the first issue, but I got a second printing which is good enough to read. Sure, with the supernatural afoot, it would be smart to include The Strange Academy, but it doesn't quite feel the same without Skottie Young at the helm of his creations. It was a pretty fun read, overall, especially seeing the kids again and their powers. I really like the kids, and really hope they become more popular in the future ... mostly because I'm also hoping to eventually pick-up a "Strange Academy #1" in a CGC 9.8 as I'm now a loser who collects comics.



Blood Hunt: Jubilee #1
by Preeti Chhibber

Arriving too late to stop Sonal from being bitten by a vampire, Jubilee takes her to The Forgiven. Having once been a blood-thirsty vampire, it was The Forgiven, a group of vampires who refuse to drink human blood, who helped her manage the hunger and showed Jubilee a better way forward. Together, the group will try to survive the endless night while a trying not to give into the force pulling at them all to join with the rest of the vampires and feed.

A featured one-shot in Marvel's "Blood Hunt" event, this story shows Jubilee, a former vampire herself, grappling with the task of protecting humans from vampires while also knowing the vampires can also be victims of their own circumstances. First off, didn't originally intend to buy this issue when I heard about it, but then I found out about Jubilee's interesting history as a former vampire, I wasn't interested in the other comics released that week, and I saw the Peach Momoko cover. It was pretty cool to see Jubilee as the main character since, growing up, the cartoons always pushed her more to the background with her "firework powers."

Blood Hunt: Magik #1 by Ashley Allen

Traveling alone in the winter woods, Illyana Rasputin is captured along with a couple of children by vampires using humans for sport. Setting her free to be hunted like a fox, the hunters become the hunted when she reveals she is actually Magik of the X-men. As she recalls the story of her namesake, she'll slaughter the vampires and free the people, revealing what one can do when they've been forged by true monsters.

Part of Marvel's ongoing "Blood Hunt" event, this book finds Magik living up to the heroic namesake she was given as she hunts down vampires preying on humans. An enjoyable read, I'm also going to be a fan of the "hunter becomes the hunted" reversal trope and it was really cool seeing Magik reveal her power - and that giant sword. Not being too familiar with the X-men, obviously I don't understand what exactly is Magik's power (is she a mutant? magical?) but it was really cool seeing her portrayed in "The New Mutants" movie and in the "Strange Academy" comic series. This being a one-shot, I expect Marvel to release a collection of these stories eventually (or perhaps thrown into an omnibus with the rest of the "Blood Hunt" event), and that's how I originally expected to read it. Then, I saw this Peach Momoko cover variant ... and, well, I bought it.


Ghost Rider: Final Vengeance #1 - 6 (story arc complete)
by Benjamin Percy

Parker Robbins aka The Hood aka the current Spirit of Vengeance continues to grow his control over Chicago's underworld using his newly acquired powers, all in an effort to provide for his estranged family. Meanwhile Johnny Blaze (the previous Ghost Rider) and Zeb arrive in Chicago drawn to Zarathos, the Spirit of Vengeance, as its power still lingers in Blaze. At their inevitable confrontation, Robbins falters, condemning his soul to Hell in order to save his family. Blaze and Zarathos are reunited once more into the Ghost Rider, forced into doing Mephistos' bidding once again.

When the story was pitched as an introduction to a brand new Ghost Rider, one willing to use the Spirit's powers to the fullest, I was pretty excited to see what an antihero would do with the power, maybe a true villain even. Once they reintroduced Blaze though, I kinda figured this would end with Blaze once again bearing the Ghost Rider mantle, reclaiming his powers. Honestly, these six issues felt like reading the unnecessary Bleach "Full-Bring arc". If you were just going to give the main character his powers back, then don't take them away in the first place. Umm, all in all, this story felt kinda "meh". It was interesting to see Robbins using the Spirit's power to seize control of Chicago's underworld, but knowing the power would ultimately return to Blaze made it feel anticlimactic.


The Infernals #1 - 5 (completed) by Ryan Parrott and Noah Gardner

 

 

Abraham Morgenstern is the Antichrist, the son of Satan born on Earth to bring about the end of days, and he is dying. Having overseen a globe-spanning criminal enterprise in his Father's name, he is forced to choose one of his misfit children to takeover: the short-tempered Nero, the secretive Jackal, or the youngest (and childish) Baphomet. To takeover the empire and their father's (and grandfather's) legacy however, the dysfunctional trio will need to complete a single job which both Hell and Heaven have a stake in. And they'll need to complete it together.

The Antichrist is dying (cancer of all things) and his legacy must be passed along to one of his dysfunctional, nepo children - what a great concept! And, to draw me in further, I liked the weird art style and the great covers (covers are such a draw to getting me to buy a comic book). Most Antichrist stories focus on The Antichrist taking over the world for Satan. I liked this idea that, since he is human, The Antichrist could simply die before his purpose is complete from something as common as cancer. And, he is The Antichrist, of course his children wouldn't be as "adjusted" as a typical adult should be. What I really liked about this story (besides the artwork) was the family dynamic between Morgenstern and his three kids - it is an interesting take on the lives of those who grew-up surrounded by actual evil. There is, of course, the End-of-Days dynamic including angels and their influence to gain an edge in the upcoming war. All that said, maybe a comic I would've waited for the trade paperback release since it appears to be a short, five-issue series, and (as mentioned), trades are much easier to resell if you don't plan to re-read the story again.


Briar #5 - 8 (story arc complete) by Christopher Cantwell


Still on the run from her wicked godmother Grendrid, Briar and the rest of her group seek to make a name for themselves as heroes by helping the people of the land. Despite her best efforts, when a whole town is swallowed into the earth, Briar can't help but suspect her godmother may have been right - that her very existence could bring about the destruction of the world - and she should've been left to sleep. Caught, separated, imprisoned, and broken in their own ways, each will need to once again find their own pride and resolve to escape and mount their assault to save their land.

I really didn't expect another set of issues to this story after a long hiatus from the first four issues. I really liked this dark fantasy take on the Sleeping Beauty story. Briar and her group continue their quest to overthrow Briar's godmother and free the land from her rule. At the same time, each member of Briar's group must confront some uncomfortable fact about themselves. Though the story does expand the world a bit more, I really enjoyed the internal look at each of the characters to see what drives them to their goal. The end of the arc sets up a confrontation between Briar and her godmother, so hopefully it won't be a long time before we get that story.


The Sacrificers #7 - 11 (story arc complete)
by Rick Remender


Aided by his new, godly powers, Pidgeon sets off on a quest for revenge against the gods who've ruled over them, taken from them, and given nothing in return. After her escape, Soluna finds herself low and on the run while housing an unknown entity of death. Picked-up by Pidgeon's family, she'll discover the lengths her father will go to get her back.

The Sacrificers second story arc continues Pidgeon's rise against the gods as well as Soluna's disillusioned fall from its lofty heights. Pidgeon, now possessing power of his own, mounts his own crusade against the gods who demand a yearly sacrifice but appear to be nothing more than figureheads (yeah, it is another anti-authority story from Remender similar to Deadly Class and Napalm Lullaby). Though Pidgeon's quest sits as the main plot, I really enjoyed Soluna's journey as she sees the world below that her godly parents rule over. Maybe I just like the story of despair, the fall as it juxtaposed nicely with Pidgeon's rise (like Quentin Coldwater and Julia Wicker's alternating stories in The Magician King). Though I could see the story lasting as long as Remender's Deadly Class saga, I could also see it ending in the next story arc too.


The Spectacular Spider-Men #5 - 7
by Greg Weisman

Trapped within an illusion preying upon their deepest fantasies, Peter Parker and Miles Morales aka The Spectacular Spider-men, must fight their way past robotic clones of their loved ones - and even each other - to discover who (or what) is behind the disappearances of the other regulars at their local coffee shop.

After spending some time believing each other to be robot clones, The Spider-Men finally confront their real foes. In these three issues, Parker and Morales display their teamwork as they battle multiple enemies as well as an AI that knows everything about them. As great of a battle as it was, I'm curious to see the aftermath coming in the next issue as those trapped in the illusion are freed.


Nights #7 - 11 (story arc complete)
by Wyatt Kennedy

Vince and Gray begin their relationship while trying to discover more about what Gray actually is. Marcus gets a handle on the monstrous hound hiding within him, and is finally able to pursue a relationship with a lost love. Matt, coming to terms with his death, reconnects with some old friends and decides to begin his life anew.

Honestly, the biggest reason I'm still reading this one is because it is still on my Pull List over at Other Realms. Some of the concepts I still find interesting like Gray being possessed by a conquistador spirit and Marcus hiding a monster within him, but the rest of the story feels lackluster.


Deadpool #1 - 5 (story arc complete)
by Cody Ziglar


While Taskmaster trains Ellie to discover the extent of her healing factor, Deadpool goes in search of Death Grip and his cult. Upon learning their location, he and Taskmaster launch an assault on their hideout. With the Muramasa Blade a part of him, Death Grip cuts Deadpool off from his healing factor. Luckily, Ellie and Princess arrive in the nick of time to save the day.

As interesting as a death-worshipping cult taking on the unkillable mercenary might sound, this entire arc felt more like a set-up for the next story arc of Deadpool possibly trying to regain his healing factor while Ellie and Princess join the mercenary business. Maybe it is just because of the movies, but I was really hoping for more jokes even though putting in as many as the movies include would be overkill in the comic format (there's only so many word bubbles you can fit into a panel after all).